Riptide GP and Galaxy On Fire 2 now have selectable resolution levels - traditionally, this sort of thing is the domain of PC gaming, but these are Android and iOS games. Do we describe these as console/handheld games or PC games? It's starting to get blurry....
There are precendents on consoles. Both Excitebike64 and World Driver Championship had high resolution modes at the expense of framerate on the stardard hardware.
On the xbox, some games allowed higher resolutions if you were using a component cable (MX Vs ATV??).
On the PC, people used to play on the lowest resolution in Quake to get the framerate advantage - maybe they still do? On the PC it's expected that you should be able to adjust the settings because the hardware is not standard.
So should console and handheld games be locked down because of the standard hardware, or is a choice of resolution a good thing?
I don't have access to the PC version of BF3, but I often wonder how the Xbox360 version of the experience would differ if it could do all the same stuff but at 60fps like CoD.
There are precendents on consoles. Both Excitebike64 and World Driver Championship had high resolution modes at the expense of framerate on the stardard hardware.
On the xbox, some games allowed higher resolutions if you were using a component cable (MX Vs ATV??).
On the PC, people used to play on the lowest resolution in Quake to get the framerate advantage - maybe they still do? On the PC it's expected that you should be able to adjust the settings because the hardware is not standard.
So should console and handheld games be locked down because of the standard hardware, or is a choice of resolution a good thing?
I don't have access to the PC version of BF3, but I often wonder how the Xbox360 version of the experience would differ if it could do all the same stuff but at 60fps like CoD.
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