So a great game, exciting new IP goes to the wall, the industry is sad and doomed if you ask me. http://i.joystiq.com/2012/05/24/king...to-break-even/
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Both 38 Studios and Big Huge Games have laid off their staff
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Its sad to hear when studios just get shot down, I read somewhere though that they paid the writer,Salvatore dude 1.3million to write it. Todd McFarlane wouldn't sketch for more than a mil either. The industry needs to get over paying out large sums for so called established names when there are plenty of up coming we writers and artist out there wanting a big break.
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And this is why you grow a company at a manageable rate. Bearing in mind the loan repayments needed to cover the $75 million they shilled out of the tax payers I don't know how they ever expected to stay afloat. Read that the IP is only valued at $20 million so that's one big, nasty deficit their state is left in.
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Originally posted by fuse View PostSad for those that've lost out as a result of this, but anyone who didn't hear alarm bells going off upon hearing the game needed to sell 3 million just to break even needs a reality check.
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Originally posted by fuse View PostSad for those that've lost out as a result of this, but anyone who didn't hear alarm bells going off upon hearing the game needed to sell 3 million just to break even needs a reality check.
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^ The lore and art and writing were generic in the extreme, but the GOW-inspired combat was really refreshing for an RPG. Lots of good ideas, like being able to demolish and re-assign your entire unlock tree, which encouraged experimentation without getting punished for taking a route that ultimately didn't suit you. That, in fact, meshed well with the fate altering theme of the story! In short, the game systems were there and the programmers deserve credit, but it was buried by a lot of expensive art, lore and PR.
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There's not much room at the top for the cods and skyrims. Smaller indie games that haven't got a bunch of idiots in marketing haemorrhaging millions on their hair brained campaigns will carry the industry for the next few years IMO. Non gamers making decisions about which game types are going to sell is a recipe for disaster. Cod sells millions so make a cod clone!! Madness.
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I am fully aware that modern 'AAA' games are expensive and often need to sell large amounts to break even, and I'm fine with that. If a dev is in good enough stead to do a pet project then that's cool for them, but when it comes to unproven teams with a new IP predicting outlandish volumes and asking for loans of that size, you would think basic financial responsibility would have come into someone's head at some point and scaled things back. Ghost Recon is a completely different matter - that's a long-established series with a dedicated (and measurable) fanbase.
Personally I'm impressed Amalur even sold 1.5m, and it seems that EA were pleased with its performance too. I missed that the money came from Rhode Island before - that makes for even more uncomfortable reading. Ugh.
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