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Cyberpunk 2077
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Originally posted by dataDave View PostThey haven't said.
I wouldn't expect RTX-levels of shiny, either. It'll be your typical 30fps with basic ray-tracing and 60fps with no RT.
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Originally posted by ItsThere View PostThanks Dave, do you think it would be worth actually waiting for it then? I don't have a decent PC and it will be a cold day in Hell before I play it on Stadia...
The PS5 version def won't have the same graphics or performance as the PC version running on a machine with that kind of horsepower, but it should* offer a significant boost over the PS4 backwards compatibility version that PS5 has right now.
TBH I think a dedicated PS5 version is definitely worth waiting for, not only because it will be better optimised for the PS5 hardware, but also because my hope would be that it would also include myriad other fixes and improvements which the game clearly needs.
PC might not have the same performance issues as console, but judging by what I've seen on r/Cyberpunk on Reddit, it still has all the other problems like disappointing AI, poor vehicle handling, and general bugginess. The skill trees could also use a fair bit of work from the looks of it.
*and that's the operative word here, considering how unfinished the game still is
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You can hopefully expect any dedicated PS5 enhancements to include adding a Quality/Performance option like in the Series X version and all the dynamic scaling you would hope would be optimised more so it's not hitting such low counts to keep a steady frame rate.
I think both the PS5/XSX versions look pretty good right now, even though CDPR really need to fix HDR first and foremost as it seems to be really messing with the overall fidelity. Even the Series S version is decent, so the sooner they optimise for these platforms the better.
Unfortunately with everything going on with the PS4/XBO performance I wouldn't expect at next gen specific upgrades any time soon. The best we can hope for is they work on getting it performing better on base consoles and by proxy that might improve things a little bit for backward compatibility overall.
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Originally posted by ItsThere View PostThanks Dave, do you think it would be worth actually waiting for it then? I don't have a decent PC and it will be a cold day in Hell before I play it on Stadia...
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Originally posted by Brad View PostI'm waiting for the inevitable SNES port now that the SNES can do ray tracing:
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Originally posted by Golgo View Post^ Hehe. But what actually is a ray tracing and why should folk be excited about it? Sorry, I'm not up on techie matters and I thought we already had lighting and stuff in games.
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Originally posted by MartyG View PostWhat we have is approximation of lighting in games - ray tracing is a more lifelike way of rendering shadow and light. Ray tracing isn't new, but it's compute expensive, so until recently the GPU power hasn't been there to be able to do this in realtime - see Digital Foundry's video on it: https://www.youtube.com/watch?v=moKV5_BpxjM
Apologies, everyone, for derailing the Cyberpunk thread. orz
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Originally posted by cutmymilk View PostIts just, like, reflections based on maths rather than texture swaps. I am quite cynical but I have said on here before that all it will do is encourage wet, shiny game worlds.
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