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    HOTFIX 1.05
    December 19, 2020

    Hotfix 1.05 is now live on Xbox and Playstation systems! PC version will follow soon.

    Here is the full list of changes:



    Quests
    Jackie will no longer disappear in The Pickup or The Heist.
    Fixed an issue preventing players from landing the helicopter in Love like Fire.
    Fixed an issue with Takemura not calling in Play it Safe.
    It's no longer possible to trigger the same dialogue twice in Big in Japan.
    Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
    Saul now correctly reaches the van in Riders on the Storm.
    Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
    Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
    Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
    Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
    The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
    Wakako's dialogues no longer get blocked after finishing Search and Destroy.
    Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
    Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
    Elevator doors should now correctly open in The Heist.
    Saul now correctly gets out of cars in Riders on the Storm.
    Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
    Jackie now correctly leaves the factory after the combat is finished in The Pickup.
    Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
    Skipping time while in the club in Violence no longer results in issues with progression.
    Fixed issues with starting Gig: Getting Warmer...
    Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
    Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
    Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
    Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
    Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
    Added description for Don't Lose Your Mind in the Journal.
    Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
    Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
    Fixed an issue with Dum Dum following V after The Pickup is finished.


    Gameplay
    Improved the reaction times of NPCs taking cover.
    Corrected the number of shots needed to kill civilians from a distance while in combat.


    Visual
    Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
    V's mouth doesn't stay open after entering the space lock in Where is My Mind.
    Fixed some UI overlap issues.
    V appears more modest in the inventory preview after the half year montage
    NPCs are faster to appear in the quest area during Stadium Love.
    Added some warmth to HDR.
    Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
    Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
    Silencer icons are no longer displayed with no image in the inventory.


    UI
    Fixed an issue with weapon crosshair persisting on screen.
    The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
    Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.


    Performance & Stability
    Multiple stability improvements, including crash fixes.


    Miscellaneous
    Offscreen explosions make noise now.


    PC-specific
    [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
    Fixed an issue with the way Raw Input is collected.
    Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
    Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
    Ray traced reflections should no longer seem too bright in comparison to the environment.
    Fixed an issue with Steam Overlay crash on game shutdown.
    Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.


    Console-specific
    Improved image sharpness with Chromatic Aberration and Film Grain on.
    Settings should no longer reset to default after several game session restarts.
    Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
    Corrected the look of several vehicles.
    [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
    [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
    Telemetry consent request will appear once more due to an earlier issue with settings reset.
    Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.

    Comment


      Not sure if adding warmth to HDR is an actual fix? Might just make it a little better.

      Comment


        Good to see them address the AMD thing officially!

        Comment


          This patch is a step in the right direction. Probably needs another 7/8 more like it.
          If this was any other game I'd walk away from it, but I want this to be good.

          Comment


            Originally posted by Cassius_Smoke View Post
            This patch is a step in the right direction. Probably needs another 7/8 more like it.
            If this was any other game I'd walk away from it, but I want this to be good.
            Yeah there is actually a solid game underneath all these layers of crap, they just need to keep shovelling ...

            Comment


              Game has been out for 9 days and there are 5 patches for it. If they continue at this rate in 2-3 months time most of these bugs will be addressed and the game will be a much nicer experience overall, especially if they add in the PS5/Series X upgrades.

              Comment


                Originally posted by DaytimeDreamer View Post
                Game has been out for 9 days and there are 5 patches for it. If they continue at this rate in 2-3 months time most of these bugs will be addressed and the game will be a much nicer experience overall, especially if they add in the PS5/Series X upgrades.
                They promised this patch within 7 days of launch. Next one is January, then February... Unless plans change.

                Comment


                  Think i’ll be well done with it by Jan; repetition and familiarity has now set in. Getting very grindy,

                  Comment


                    It would be cool if Rockstar created a futuristic version of GTA that was similar to this -- but it was rock solid in all areas and far more fun to play. GTA 2099.

                    Comment


                      Originally posted by Leon Retro View Post
                      It would be cool if Rockstar created a futuristic version of GTA that was similar to this -- but it was rock solid in all areas and far more fun to play. GTA 2099.
                      What one with goofy costumes, flying cars and hover bikes? Like in GTAV?

                      Comment


                        Originally posted by Leon Retro View Post
                        It would be cool if Rockstar created a futuristic version of GTA that was similar to this -- but it was rock solid in all areas and far more fun to play. GTA 2099.
                        I don't like GTA, but I'm loving this. I'm now somehow playing it Metal Gear Rising style. When that doesn't work I'm hijacking public waste disposal vehicles and ram-raiding f**kers ftw.

                        Comment


                          Originally posted by nonny View Post
                          What one with goofy costumes, flying cars and hover bikes? Like in GTAV?
                          Well.. Rockstar has made Read Dead Redemption 1 & 2, loads of Max Payne's, LA Noire etc... which aren't as crazy/silly as GTA. I think they could create Cyberpunk type of game, but one that has the scope and graphics people expected with 2077. I mean... it's not like Rockstar don't have the talent and money.

                          Imagine if Rockstar had funded and supported Cyberpunk 2077.
                          Last edited by Leon Retro; 20-12-2020, 09:45.

                          Comment


                            Originally posted by Leon Retro View Post
                            It would be cool if Rockstar created a futuristic version of GTA that was similar to this -- but it was rock solid in all areas and far more fun to play. GTA 2099.
                            Since you mentioned it:



                            Comment


                              Lets just put that into perspective, GTA5 is a PS3 game 🤣

                              Comment


                                Originally posted by fishbowlhead View Post
                                Lets just put that into perspective, GTA5 is a PS3 game 🤣
                                What makes it worse is that alot of the things we see in GTA5 were present in GTA3.

                                People walking round the car
                                Cars driving round the car
                                People fleeing in terror
                                Ambulances helping
                                Fire engines putting out fires

                                And that's a PS2 game!

                                Comment

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