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    Platformines

    "Platformines", a unique platformer with exploration, RPG and shooter elements, set in a huge and hostile underground world is now available as free PC open beta.

    In "Platformines", players embark in a journey to discover the mysteries of a gigantic network of mines full of enemies, traps and treasures. "Platformines" offers seamless (no ingame loading) randomly generated worlds to explore, in a quest that takes from 6 to 10 hours to complete. Discover hidden chests, grab bags of gold and choose from a gazillion of different weapon variations like pistols, shotguns, machineguns and bazookas to blast your way to the end. You run, jump and shoot in a tightly designed environment, with the 2D hero you have previously customized from thousands of combinations : so you could look like a sharp adventurer, a nasty member of the mob or a lazy treasure hunter. RPG elements include trading and upgrading your gear so your stats are better and you can go further to tackle the more difficult parts of the mines. The game music mixes chiptune versions of compositions from the classical masters like Tchaikovsky and Rossini, with ambient atmospheric chilling tracks.

    Magiko Gaming is a french indie team of 2 video game industry veterans (worked on TestDrive Unlimited, Metroid Prime, Assassin's Creed Brotherhood, John Romero's Daikatana even!). We started our indie adventure with the release of 2 small platformer games featuring a single but very detailed level packed with traps and challenges: "Platformance: Castle Pain" and "Platformance: Temple Death". Both games were nicely accepted by gamers and press alike ( "If Super Meat Boy and Journey to the Center of the Earth had a love child, this would probably be it." -IndieGames.com ). Following this, we decided to port the games to mobile phone, but after an aborted opportunity with Microsoft for WindowsPhone7 Xbox Live Games, we felt it was time to come back to our gamer roots and put all our efforts into something bigger and deeper for PC. So we started toying with this idea of making a crazy platformer/shooter taking place in a huge world. Loving the simplicity of the 2D games from the 80s (tight gameplay, humorous pixel art, catchy chiptunes), we then drew inspiration from modern games we love like Borderlands, Minecraft, Terraria, Spelunky to make our design. And so the "Platformines" design was born 10 months ago. Today, after hours of playing and refining it, we are excited to release the beta to PC players around the world so they can get a taste of it.

    The open beta can be downloaded from http://www.platformines.com/

    #2
    Thought the 2D nature of this might appeal to a lot of the people here.
    I wonder how well the randomly generated levels are going to work out though.

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      #3
      Thanks Charles Now downloading the beta as this looks quite an interesting mix of a few games.

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        #4
        Cool, nice heads up. Downloading now.

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          #5
          What did you guys think? It's very much a 2D Minecraft meets Borderlands and I had fun with the beta.
          Will inform the team of what I think but basically my only gripe is that it needs more goals/challenges aside from the basic "get this item" ones - maybe random rooms where you have to kill 20 enemies in 30 seconds, avoid getting hit etc. Give out medals for something like that and it will have a bit more of a game for people to go back to.

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            #6
            Hello guys!
            We are the developer of "Platformines". If you have specific questions, we would be glad to answer you.

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              #7
              Basically what I said ^above^ only the form of a question
              Are you able to include more challenges as well as making enemies tougher?
              Also with the teleporter at the base, is it meant to transport you to any previously found telepod? When I went back to base then hopped back in the teleporter it would only send me to the last place I came from.

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                #8
                Originally posted by Fader209 View Post
                maybe random rooms where you have to kill 20 enemies in 30 seconds, avoid getting hit etc.
                We have already designed special rooms as this one, but we would release them only in potential future updates (=> not for launch time)

                Originally posted by Fader209 View Post
                Give out medals for something like that and it will have a bit more of a game for people to go back to.
                Yes, achievements like that could be integrated.

                Originally posted by Fader209 View Post
                Are you able to include more challenges as well as making enemies tougher?
                There are other challenges in the final release. Enemies have more and more skills. Other enemies are also planed.

                Originally posted by Fader209 View Post
                Also with the teleporter at the base, is it meant to transport you to any previously found telepod? When I went back to base then hopped back in the teleporter it would only send me to the last place I came from.
                It should open a map where tou can choose which of the previously discovered portal you want to teleport to. If this screen is not displayed, it is a bug. Can you confirm the sequence ?

                Thank you for your feedbacks.

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                  #9
                  Originally posted by Magiko Gaming View Post
                  It should open a map where tou can choose which of the previously discovered portal you want to teleport to. If this screen is not displayed, it is a bug. Can you confirm the sequence ?
                  It works fine the first time when starting the game (goes to map screen) but any time after that it skips straight to the last left portal. I'm using a 360 pad to play and it happens 9 times out of 10, pressing Enter on the keyboard works fine though and takes it to the map like normal.
                  Really enjoying the beta and it controls really well, especially like the inclusion of fall damage so you have to time your jumps right

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                    #10
                    I have just fixed this bug.
                    Thanks for the feedback!

                    That's funny to see how different the gamer's mood is about "falling damages": Some -like you- love it, other cannot bear it ?!
                    But, don't be afraid, this design feature is validated

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