Announcement
Collapse
No announcement yet.
Halo 2: Enhanced Edition
Collapse
X
-
I'm not too fussed to be honest
Halo Anniversary was exactly what it was a 10 year old game that has been superceded by every game in the franchise since, it was incredibly tedious, not how I remembered it at all.
Walk along, dropship drops countless waves of enemies walk some more, dropship drops waves and waves and waves of enemies. The later games didn't rely on this and were far more varied, even in ODST/Reach with these wave of enemy sections, the areas were all set up specifically for this and were often at quite dramatic moments.
I defy anyone who says it is the best campaign in the series.
Rose tinted glasses.
And that was before I even got to the horrendous flood sections.
I would perhaps be less harsh on it had the co-op netcode that Sabre Interactive wedged into the game not be so atrocious, 1 player would have almost unplayable latency the entire time. Awful.
I do think they did quite a good job in making it look like a more current gen game, especially impressive considering you could switch it to retro textures and geometry on the fly, although I would argue they did entirely change the aesthetics and atmosphere of certain areas.
I only played through Halo 2 once (in french) before I switched to retail multiplayer and hammered it for 18 months, but from what I recall it was a little more cinematic and much more in line with modern FPS titles, so perhaps it will player better?
The fact they are taking 2 years to make it (given that HCEA came out 10 months ago) suggests that it might be a bigger overhaul than the first game had?
Perhaps they will be remaking it altogether in the Halo 4 engine?
Comment
-
Originally posted by EvilBoris View PostI'm not too fussed to be honest
Halo Anniversary was exactly what it was a 10 year old game that has been superceded by every game in the franchise since, it was incredibly tedious, not how I remembered it at all.
Walk along, dropship drops countless waves of enemies walk some more, dropship drops waves and waves and waves of enemies. The later games didn't rely on this and were far more varied, even in ODST/Reach with these wave of enemy sections, the areas were all set up specifically for this and were often at quite dramatic moments.
I defy anyone who says it is the best campaign in the series.
Rose tinted glasses.
And that was before I even got to the horrendous flood sections.
I would perhaps be less harsh on it had the co-op netcode that Sabre Interactive wedged into the game not be so atrocious, 1 player would have almost unplayable latency the entire time. Awful.
I
It was a good enjoyable game but I don't think it' the best Halo game. I'd take Halo 3 or Reach over it any day.
Comment
-
Really didnt enjoy 2...I remember getting so annoyed at one point I lobbed my pad at the wall. Would have been fine except I hit a bottle of Issey Miyake aftershave that exploded and thats all I could smell in my room for about 2 years!!
So now Halo 2 and Issey Miyake both make me feel a bit sick when mentioned.
Comment
-
Having recently played through Halo Anniversary......it's still my favourite. I can totally understand the things that annoy people but for me it has that mix of levels I like and weapon selection where every weapon has it's own use (some of the later games seem to add weapons for the sake of it) that it was just that bit more memorable for me.
Halo 2 however was my least favourite with only about 3-4 levels really standing out. It was really pushing the hardware too so from a technical point of view I found it a bit rough around the edges which kind of soured the experience too. I might give this a go if they do as good of a job that they did with Anniversary though....
My Halo rankings -
Halo > Reach >> ODST/Halo 3 >>> Halo 2
Comment
-
In Halo 2 and to a lesser extent 3, the duplication of weapons for covenant/human didn't always result in as big a variation as their should of been i.e. Human Sniper, Covenant Sniper
In reach they had sorted that out, every weapon with the exception of the plasma repeater had a distinct use and served it's own function or worked in particular situation.
Comment
-
Originally posted by EvilBoris View PostI'm not too fussed to be honest
Halo Anniversary was exactly what it was a 10 year old game that has been superceded by every game in the franchise since, it was incredibly tedious, not how I remembered it at all.
Walk along, dropship drops countless waves of enemies walk some more, dropship drops waves and waves and waves of enemies. The later games didn't rely on this and were far more varied, even in ODST/Reach with these wave of enemy sections, the areas were all set up specifically for this and were often at quite dramatic moments.
I defy anyone who says it is the best campaign in the series.
Rose tinted glasses.
And that was before I even got to the horrendous flood sections.
I would perhaps be less harsh on it had the co-op netcode that Sabre Interactive wedged into the game not be so atrocious, 1 player would have almost unplayable latency the entire time. Awful.
I do think they did quite a good job in making it look like a more current gen game, especially impressive considering you could switch it to retro textures and geometry on the fly, although I would argue they did entirely change the aesthetics and atmosphere of certain areas.
I only played through Halo 2 once (in french) before I switched to retail multiplayer and hammered it for 18 months, but from what I recall it was a little more cinematic and much more in line with modern FPS titles, so perhaps it will player better?
The fact they are taking 2 years to make it (given that HCEA came out 10 months ago) suggests that it might be a bigger overhaul than the first game had?
Perhaps they will be remaking it altogether in the Halo 4 engine?
Comment
Comment