I may be totally wrong with this. I'm always playing SSBM with friends/relatives (US version if that makes any difference whatsoever), and we're all very good at it now. However one day, one of them came up with the bright idea of committing suicide (in the game..) when his health was very low, ie 100%+ instead of letting someone else finish him off. "accidental" death in the game, ie jumping off the level results in that player losing 1 point and other players not gaining or losing anything. Therefore when health is low, it's better to jump off, rather than risking being killed by another player and them gaining one point AND the player who died losing a point.
This seems to be the case, and if so, totally ruins the game. You can keep attacking them, then they can run away and jump off the level, meaning you don't get the point for killing them. Ok they lose the point but that means that the difference between your points can be as little as 1 point rather than 2 if you killed them. Am I right? (does anyone get what i'm asking??) I have just realised however that if you're good enough to injure them so much that they had to jump off, they'd lose the point and you'd hopefully win anyway.
This seems to be the case, and if so, totally ruins the game. You can keep attacking them, then they can run away and jump off the level, meaning you don't get the point for killing them. Ok they lose the point but that means that the difference between your points can be as little as 1 point rather than 2 if you killed them. Am I right? (does anyone get what i'm asking??) I have just realised however that if you're good enough to injure them so much that they had to jump off, they'd lose the point and you'd hopefully win anyway.
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