off course most of us can separate the game from reality, but i think its wrong to totally dismiss that violent video games (or excessive video game playing), may have no bearing on a young persons development/actions. Some young people can be incredibly influential; mix excessive gameplay/videogame addiction in with low social/communication skills, poor mental health, lack of social contact etc, who knows what runs through their minds. Its bound to lead to some very un-savoury or bizarre behavior.
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All the World's Wrongs: Games At Fault!
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Originally posted by dvdx2 View Postoff course most of us can separate the game from reality, but i think its wrong to totally dismiss that violent video games (or excessive video game playing), may have no bearing on a young persons development/actions. Some young people can be incredibly influential; mix excessive gameplay/videogame addiction in with low social/communication skills, poor mental health, lack of social contact etc, who knows what runs through their minds. Its bound to lead to some very un-savoury or bizarre behavior.
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Originally posted by Dogg Thang View PostOnly some press and not as often as they used to be. There are many positive game stories these days, some of which I have linked to in this thread.
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Sure, I totally get that. I guess the reason I bring it up is that we sometimes miss the balance that exists, just as journalists do when it comes to pointing the finger at games out of habit more than anything else.
I wonder about the negative reinforcement sometimes. Not talking about you here or even this board but beyond that the good news game stories barely generate a peep from gamers and yet the negative ones bring out the pitchforks and torches and I can't help wondering if that level of engagement is one reason some papers and sites keep on writing the negative stories even when the connections are tenuous or non-existent. It's all hits at the end of the day.
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Originally posted by Superman Falls View Posthttp://www.eurogamer.net/articles/20...alktalk-hacker
Another story and another case of papers blaming gaming as they lay the fault at CoD, GTA and Resi for the 15yr old hacking TalkTalk.
Its almost obscene how lazy the journalism is now. The gaming industry should be able to sue for slander.
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Love this bit.
Spies from America’s NSA and the UK’s sister electronic eavesdropping agency GCHQ stalked online games like “World of Warcraft” and “Second Life,” fearing that terrorist or criminal networks could use the virtual worlds to communicate secretly.
If it is then I am placing bets that their employees just got bored of data collecting and decided to have a game, then lied to their superiors when they were caught.
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