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British Academy Games Awards 2013

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    British Academy Games Awards 2013

    Quite surprised by this years winners, Dishonored wins Best Game, while Journey picks up raft of awards including best design, Farcry 3 gets best action, and even, Thomas was alone picks up an award.

    They seem to have taken some my favorite games from the last 12 months and given them all awards. I normally don't bother with the Baftas but they seem to have gone of the beaten track a bit this year which must be good thing maybe the video game baftas has finally grown up.

    full awards


    Best Game: Dishonored

    Online Multiplayer: Journey

    Game Design: Journey

    Artistic Achievement: Journey

    Original Music: Journey

    Audio Achievement: Journey

    Mobile & Handheld: The Walking Dead

    Story: The Walking Dead

    Game Innovation: The Unfinished Swan

    Debut Game: The Unfinished Swan

    Action: Far Cry 3

    British Game: The Room

    Performer: Danny Wallace - Thomas Was Alone

    Family: Lego Batman 2

    Strategy: Xcom - Enemy Unknown

    Ones to Watch: Kind of a Big Deal - Starcrossed

    Online Browser: SongPop

    Sports/Fitness: New Star Soccer

    Fellowship: Gabe Newell

    #2
    Nice to see Journey get some recognition.

    Comment


      #3
      so...

      Online Multiplayer: Journey

      Game Design: Journey

      Artistic Achievement: Journey

      Original Music: Journey

      Audio Achievement: Journey




      So the best game then...?









      Dishonored


      WTF! lol

      Comment


        #4
        Dishonored deserves to be there fantastic game, good writing, belivable orignal game world, and some really cool new ideas as far as story telling and game mechanics go, if more people pick it up because of this award then that's a good thing. Criminally its been overlooked and can now be picked up very cheaply.

        Comment


          #5
          Originally posted by Lebowski View Post

          Fellowship: Gabe Newell
          I assume by Fellowship they mean fat bastard

          Comment


            #6
            Originally posted by Lebowski View Post
            Game Innovation: The Unfinished Swan

            Debut Game: The Unfinished Swan
            Hopefully, now that Giant Sparrow have a couple of awards under their belt, they can finally finish that swan.

            Comment


              #7
              Wow, surprising quality in the awards! I would have expected mass selling crap like Assassin's Creed III or something take all the nominations, but this list is really good!

              Comment


                #8
                Usual awards nonsense for the most part but still nice to see Unfinished Swan get a nod. Seeing another player in Journey was nice but best online multiplayer? GtFO.

                Still I guess it looks fancy to have new ip do well.

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                  #9
                  So what should have won? Black Ops 2 online multiplayer, same crap for the 9th time in different colours?

                  Comment


                    #10
                    Most Wanted, Borderlands 2, Halo 4 or Black Ops 2. The frequency of the series has no bearing on the quality of the multiplayer on offer, any of these or the many various alternatives on PC beat Journey for the multiplayer experience by virtue of having a proper designed and working component. Whilst playing Journey coming across another player was cool and I'd actively try to spot them but they had no bearing on the gameplay and I was never under the illusion that I was playing anything other than a solo gameplay experience. I don't have issues with the other awards they've given the game but the multiplayer one smacks of trying to avoid giving the award to a more obvious choice for the sake of it.

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                      #11
                      I disagree. When giving awards like this, innovation and doing something different weighs more in my opinion. Halo 4 is the same stuff we've seen in 5 previous games (from a franchise that was supposed to end after 3 games) and CoD is nothing but a yearly corporate mass appeal money grub, basically the same game over and over again with different weapons. Journey was a new, unique take at "multiplayer".
                      Last edited by Guts; 06-03-2013, 13:18.

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                        #12
                        It was only unique by being a co-op with no cooperative play though. There's an arguement that seeing the other player and knowing it's player controlled adds to the 'art' of the experience but then I genuinely feel the lack of that player doesn't mean the experience loses anything. The interaction is so limited it's effectively a graphical feature. Not much thinking needed to implement it.

                        Comment


                          #13
                          Originally posted by crazytaxinext View Post
                          It was only unique by being a co-op with no cooperative play though. There's an arguement that seeing the other player and knowing it's player controlled adds to the 'art' of the experience but then I genuinely feel the lack of that player doesn't mean the experience loses anything. The interaction is so limited it's effectively a graphical feature. Not much thinking needed to implement it.
                          The players could interact though you could charge each other up to jump and you could show each other hidden things by using the chime to get the other players attention. as an illusion it felt like I'd lost and found the same player many times but in realty it was many players. adding more traditional multiplayer stuff like voice chat and goals would of completely ruined the immersion of the journey experience so yes I do think it should of won the online award as its trying and doing something new quite successfully.

                          Comment


                            #14
                            I would agree that Journey's mulitplayer deserves recognition, just as I would argue the same for Dark Souls and Dragon's Dogma. Gaming could do with more clever takes on how to integrate multiplayer seamlessly and non-intrusively.

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