Was thinking the other day about Onimusha on PS2 and its mechanics as a game and remembered it was also a PSOne title originally. I also thought about recent Yakuza 5 I bought for PS3 as well as its mechanics, and it has run from A-B fight, side, mission etc. I came to the conclusion that game mechanics don't seem to have moved or advanced much in recent years in my opinion. I think that they have remained relatively the same. This can also be seen in all the Gran Turismos for example where the handling model is slightly tweaked.
My question is how do you think game mechanics can or will advance in the future? What you think can be added? E.g. Maybe Gravity Daze on PS Vita is an interesting example, of how game mechanics may advance. Maybe all games need a simple base mechanic ala Street Fighter to make them easy to pick ip and play I'm not sure. What do you think? Or do you think mechanics have advanced a lot and I am blind to it. Discuss...
My question is how do you think game mechanics can or will advance in the future? What you think can be added? E.g. Maybe Gravity Daze on PS Vita is an interesting example, of how game mechanics may advance. Maybe all games need a simple base mechanic ala Street Fighter to make them easy to pick ip and play I'm not sure. What do you think? Or do you think mechanics have advanced a lot and I am blind to it. Discuss...
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