So, there's this community-made tool:
It allows you to use nVidia Image Scaling in VR.
In practice, NIS renders your game at a lower resolution, then blows it up like a Photoshop filter and does a smart-sharpen pass. It causes games to look - well, like you'd expect, in screenshots - but when playing, you get an enormous performance boost, which can make it worth it.
I was able to drop my render-res to 720p and use NIS for Half-Life Alyx, and as a result, I'm able to render the game in a pretty solid 90fps wirelessly to my Quest2 via Virtual Desktop, and it runs fantastically well - whereas previously, it was playable but a bit uneven, running at 60 but dropping when things got busy.
Definitely recommend people check this out.
It allows you to use nVidia Image Scaling in VR.
In practice, NIS renders your game at a lower resolution, then blows it up like a Photoshop filter and does a smart-sharpen pass. It causes games to look - well, like you'd expect, in screenshots - but when playing, you get an enormous performance boost, which can make it worth it.
I was able to drop my render-res to 720p and use NIS for Half-Life Alyx, and as a result, I'm able to render the game in a pretty solid 90fps wirelessly to my Quest2 via Virtual Desktop, and it runs fantastically well - whereas previously, it was playable but a bit uneven, running at 60 but dropping when things got busy.
Definitely recommend people check this out.
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