I was commenting on Sony giving gamers exactly what we asked for only to find us moaning about it (see post I quoted) whereas Nintendo didn't listen to us and ended up with yet another successful handheld.
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Originally posted by FSW View PostI was commenting on Sony giving gamers exactly what we asked for only to find us moaning about it (see post I quoted) whereas Nintendo didn't listen to us and ended up with yet another successful handheld.
They should have waited for the Vita to become available at the 3DS price point or to release it alongside the PS4 would have been good.
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Originally posted by wakka View PostHe's illustrating how it can be a poor business strategy to listen to what customers SAY they want.
"If I'd asked them what they wanted, they would have said a faster horse." - Henry Ford
Does anyone even know how well/bad it sold?
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Actually listening to consumers and focus testing the crap out of your product is a pretty good way to make a big pile of unremarkable ****. My namesake video game is meant to be a good example of the output you get from this kind of process.
People do like to put the boot into Nintendo but at least they have some conviction and stick by what they do.
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Originally posted by capcom_suicide View PostWhich also backs up my comments that I represent the minority and it won't make financial sense to develop games like KZM any more.
Does anyone even know how well/bad it sold?
Must be so disheartening as developers to make a quality FPS, making best use of the hardware, with a proper online multiplayer, coded to get the absoloute best the hardware can offer and to then have it not sell well.
@GluedOnbread: I don't think gamers changed their mind. I think that they realised that they didn't really want what they'd asked for. Most of them anyway. I've gone off FPS games completely but if I hadn't then I'd be playing the arse off killzone right now.
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Originally posted by fuseActually listening to consumers and focus testing the crap out of your product is a pretty good way to make a big pile of unremarkable ****.
Definitely. It also ends up with games that are really easy. I remember reading a very long article on Gamasutra about the development of Uncharted: Golden Abyss which was really interesting. It illustrated how much of the challenge of figuring out where to go and what to do next is now removed from games, as they focus group test them extensively, timing how long players spend on certain areas and what they find most difficult, then they go back and alter these areas to make them more intuitive and test them again.
I'm not sure many older games would have survived the focus group testing of today lol.
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Edge gave a 6/10 to what I think is Game Of The Decade (forgiving Bayonetta).
They simply aren't a bunch of gamers that work there (they made that much obvious with their TW101 comments). When are people going to wake up and realise this?
It's time the publication died.
Originally posted by FSW View PostMust be so disheartening as developers to make a quality FPS, making best use of the hardware, with a proper online multiplayer, coded to get the absoloute best the hardware can offer and to then have it not sell well.
Originally posted by wakka View PostI'm not sure many older games would have survived the focus group testing of today lol.
Last edited by dataDave; 27-09-2013, 02:46.
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Not restricted to fps games! That's just a topical example. Someone high up told a, clearly talented, Dev team to make a killzone fps for vita. They did so. Doing the killzone name proud and yet - as far as I understand - it is met with a meh response from gamers and reviewers.
Publishers don't know what gamers want but neither do gamers. Not until it's given to them. I wonder how successful star citizen will be when it comes out. The notion of a full space simulation, with the ability to choose how to live in that world is enough to have brought in 20 million dollars of investment from individual gamers based on the promise of something they think they want. Will the reality match what's in people's heads?
I'm not sure where I was going with all that.
I really really enjoyed Last of Us. However, if it had been a film I suspect I'd have enjoyed it just as much if not more. It was barely a game.
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I was speaking from a purely 'devil's advocate' perspective, by the way.
I'm still very raw over the review scores that TW101 has received, however the general pattern seems to be is that anyone who's given it a chance is loving it immensely, as proven with all the comments on the review sites and Youtube videos.
The comments from people on here reflected that they were disappointed the game was a fresh take on hack'n'slash featuring new IP - instead of an all-out Pikmin clone, three weeks after Pikmin 3 released.
"God forbid! New IP on a Nintendo machine!1 No thanks!"
._oLast edited by dataDave; 27-09-2013, 06:51.
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I understand your frustration. Was listening to the bombast yesterday talking about arma 3
"does it still have robot voices?"
Ffs. It's a simulation. Every character has to be able to say every conceivable military expression. It's not cod! On the one hand they accept it's a simulation but then moan about the obvious limitations that imposes. When bf4 comes out I wonder if they'll ask if it's still scripted? Can you still only have 64 players in a game? Does your gun still always point where you're looking?Last edited by Brad; 27-09-2013, 07:23.
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