Originally posted by Sketcz
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Irrational Games RIP
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Originally posted by dataDave View PostNo. I'd just pay Martin Hollis $99m to make me a spiritual successor to Perfect Dark whilst back-pocketing $1m for myself..
On another note im pretty sure 100m would tide even a fair size team over for a decade of development. No way that was spent on Infinite.
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Originally posted by fishbowlhead View PostIm in, ill need 2m though, for research and development purposes of course.
On another note im pretty sure 100m would tide even a fair size team over for a decade of development. No way that was spent on Infinite.
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The publisher gets about $27 from a newly bought $60 video game on consoles. If we count that all 4 million copies of BioShock Infinite were sold at $60 (which they most certainly were not) then that would mean that Take-Two has made $108 million from the game (less because not all copies were sold at $60).
If the game was in the $100-200 million budget range as reported (it certainly couldn't have been cheap) then it's quite clear that it was at least a financial disappointment for Take-Two, if not a downright financial flop.
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Originally posted by 90s Kid View PostWell if I'm honest I've generally found the Bioshock series overrated so perhaps not such a bad thing. Very for the people whom have lost their jobs, hopefully they'll be swiftly back on their feet.
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Originally posted by Guts View PostThe publisher gets about $27 from a newly bought $60 video game on consoles. If we count that all 4 million copies of BioShock Infinite were sold at $60 (which they most certainly were not) then that would mean that Take-Two has made $108 million from the game (less because not all copies were sold at $60).
If the game was in the $100-200 million budget range as reported (it certainly couldn't have been cheap) then it's quite clear that it was at least a financial disappointment for Take-Two, if not a downright financial flop.
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Originally posted by importaku View PostMaybe they would have got more success if retailers didn't slash the price mere weeks after release. Modern games are worthless, gamers nowdays place no worth on games they just buy them for a pittance then finish & sell them on as disposable pleasures.
Even I admit that I've bought much less on DVD since I got Netflix, and when it comes down to it, the paltry sum I pay their service can't possibly cover all the stuff I watch, to the point where that'd be good revenue for the content creators.
iOS is a perfect example of this. It's completely warped people's perception, to the point where at times, people complain about games being ?2.99. I paid ?63 for Sonic 3 in the 90s, and people have the nerve to bitch about something being 69p instead of free?
Originally posted by MisterBubbles View PostWell you know what it was publishers that drove this AAA, 100 million budget, sell 5 million or we are shuttering you, and they can damn well get us out of it, or they go bust or we have another crash.
That's one of the reasons they like freemium, because, in theory, the amount they make is based proportionally on the amount of content they produce. Like for example League of Legends; if Riot make champions and perpetuate the service, people will keep spending money. There's no "end"; you could in theory spend thousands.Last edited by Asura; 19-02-2014, 21:28.
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