Reports from key developers (according to our source at GDC) state that their hands-on time with the new DX12 release will let them get so close to the metal that they will actually have to wear protection while coding.
"First and foremost, it provides a lower level of hardware abstraction than ever before, allowing games to significantly improve multithread scaling and CPU utilization so that the FPSsssss are maximum awesomeness. In addition, games will benefit from reduced GPU overhead via features such as descriptor tables and other stuff we don't understand yet".
"And that's not all - Direct3D 12 also introduces a set of new rendering pipeline features that will dramatically improve the efficiency of donut purchasing as well as order-independent transparency, collision detection, and staff culling."
"First and foremost, it provides a lower level of hardware abstraction than ever before, allowing games to significantly improve multithread scaling and CPU utilization so that the FPSsssss are maximum awesomeness. In addition, games will benefit from reduced GPU overhead via features such as descriptor tables and other stuff we don't understand yet".
"And that's not all - Direct3D 12 also introduces a set of new rendering pipeline features that will dramatically improve the efficiency of donut purchasing as well as order-independent transparency, collision detection, and staff culling."
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