If someone could think up a more suitable thread title (that would also be easier to search for), please go ahead.
So this is for discussion of the ways in which added power has enhanced games beyond simple resolution and framerate.
Looking to Battlefield 4 as an example, here we have entire buildings that can collapse on a scale that I've not seen before (albeit scripted), pillars that can have chunks blown off them and swirling desert storms that take my breath away every time. But also there is the sheer variety of "stuff" going on. So many different vehicles, land, sea and air all at the same time. Rockets that you can control round corners. And waves that become part of the gameplay, changing the approach points to bases.
What does everyone think of the approach they've taken whereby you pretty much know what you can interact with and what you can't? If everything was destructible, it might make for a more interesting game in some respects but maybe gameplay would lose focus? I'd like to be able to fire a rocket at a ceiling and have huge chunks of it block a doorway e.g. in Metro, so someone else would need to come along and clear it with C4 or another rocket.
With Titanfall and NFS Rivals, I'm struggling to see anything that has the same nextGen wow factor.
So this is for discussion of the ways in which added power has enhanced games beyond simple resolution and framerate.
Looking to Battlefield 4 as an example, here we have entire buildings that can collapse on a scale that I've not seen before (albeit scripted), pillars that can have chunks blown off them and swirling desert storms that take my breath away every time. But also there is the sheer variety of "stuff" going on. So many different vehicles, land, sea and air all at the same time. Rockets that you can control round corners. And waves that become part of the gameplay, changing the approach points to bases.
What does everyone think of the approach they've taken whereby you pretty much know what you can interact with and what you can't? If everything was destructible, it might make for a more interesting game in some respects but maybe gameplay would lose focus? I'd like to be able to fire a rocket at a ceiling and have huge chunks of it block a doorway e.g. in Metro, so someone else would need to come along and clear it with C4 or another rocket.
With Titanfall and NFS Rivals, I'm struggling to see anything that has the same nextGen wow factor.
Comment