I suppose this is both publicity for myself as well as the late Mr Eno, but I sincerely would like more people to be aware of the KAKEXUN project.
We all know Kenji Eno, right? The man is a legend. A trilogy of incredible survival horror games, featuring cannibalism and other wild stuff. He publicly snubbed Sony in favour of Sega. He made an audio-only game for blind people to enjoy. He gave away free condoms with a 3DO game which probably influenced Nintendo's WarioWare. He invented a totally new way of using vending machines. In later years he focused on music, and then made You, Me, and the Cubes for Wii. He had a lot of unfulfilled game ideas.
He may have passed away, but his former colleagues have banded together to use crowd-funding to bring to life one of his game ideas, with more planned for the future.
I interviewed Katsutoshi Eguchi on this subject, while in Japan. He drew a map of the offices where they made D2.
Although Motion-Gallery is Japanese, there is an English explanation.
There's also a set of step-by-step instructions, for those tempted to back.
Even if you don't back, I think we should spread the word. I think it's also worth discussing.
How many other games were released posthumously? I could think of none. Someone else pointed out that Gunpey was released posthumously. It happens with books and films, but not so much games. I like the idea that those closest to Eno have used his notebooks and plans to forge ahead with one of his titles.
This feels like the kind of thing crowd-funding is meant for.
We all know Kenji Eno, right? The man is a legend. A trilogy of incredible survival horror games, featuring cannibalism and other wild stuff. He publicly snubbed Sony in favour of Sega. He made an audio-only game for blind people to enjoy. He gave away free condoms with a 3DO game which probably influenced Nintendo's WarioWare. He invented a totally new way of using vending machines. In later years he focused on music, and then made You, Me, and the Cubes for Wii. He had a lot of unfulfilled game ideas.
He may have passed away, but his former colleagues have banded together to use crowd-funding to bring to life one of his game ideas, with more planned for the future.
I interviewed Katsutoshi Eguchi on this subject, while in Japan. He drew a map of the offices where they made D2.
Although Motion-Gallery is Japanese, there is an English explanation.
There's also a set of step-by-step instructions, for those tempted to back.
Even if you don't back, I think we should spread the word. I think it's also worth discussing.
How many other games were released posthumously? I could think of none. Someone else pointed out that Gunpey was released posthumously. It happens with books and films, but not so much games. I like the idea that those closest to Eno have used his notebooks and plans to forge ahead with one of his titles.
This feels like the kind of thing crowd-funding is meant for.
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