My own headline 
19 percent of those new players opened the games only once, and 66 percent had stopped playing after the first 24 hours.
Only 2.2 percent of players spent any money at all, and 46 percent of the revenue came from the top 10 percent of those spenders.
Free-to-play veteran and DeNA head of European game studios Ben Cousins says the numbers Swrve found are not that surprising. 40 percent retention on day two, he said in a tweet, is ?a sign of a real hit.?
Funny old game this gaming stuff.

19 percent of those new players opened the games only once, and 66 percent had stopped playing after the first 24 hours.
Only 2.2 percent of players spent any money at all, and 46 percent of the revenue came from the top 10 percent of those spenders.
Free-to-play veteran and DeNA head of European game studios Ben Cousins says the numbers Swrve found are not that surprising. 40 percent retention on day two, he said in a tweet, is ?a sign of a real hit.?

Funny old game this gaming stuff.
Comment