Thing i have noticed past few years .....the Shader compilation stutter (which I still am not sure what a shader compilation is though) but the fact i see it in so many games....first i thought it was a unreal engine only issue but nope occurs in a lot of games and frankly its getting very long in the tooth.
Funny thing is though since getting a 4060 I decided to try out Ray tracing and the bizarre thing is....I am not sure if i prefer it to me it just looks....different but in my eyes i cannot say it is better or worse but not worth the massive frame rate hit.
DLSS is something i am messing around with ...though from what i gather probably not as much use at 1080p.
Funny thing is though since getting a 4060 I decided to try out Ray tracing and the bizarre thing is....I am not sure if i prefer it to me it just looks....different but in my eyes i cannot say it is better or worse but not worth the massive frame rate hit.
DLSS is something i am messing around with ...though from what i gather probably not as much use at 1080p.
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