I was just reading something about Sony, Microsoft and Nintendo's relationships with indie devs and I can't decide if it's a good thing.
Has "indie" really delivered? On the consoles "Indie" seems to mostly mean retro/2D platformer and for the one or two successes we see a year (Guacamelee!, Shovel Knight, etc...) there are dozens and dozens of subpar games that sell based on cheap gimmicks or just simply lack the sheen/depth of a proper publisher backed title. The Nintendo eShop for example is full of half-baked rubbish I wouldn't touch with a Virtual Boy. Certainly nothing that's as good as Rayman Origins/Legends or even NSMBU.
While Nintendo are forced to make DKC, Kirby and Mario because their consoles sell on nostalgia for those franchises I do wonder is the indie scene giving the other publishers carte blanche to just make more and more big, bombastic, blockbusters, titles like FPSs and racing games that are "safe" because they see everything else covered by indie, that's their variety, that's their quirkiness, that's the risky stuff.
I'm pretty sure Microsoft are to thank/blame for taking "Indie" mainstream with Super Meat Boy, Braid, Limbo, Fez etc but at that time and since they've not created any new franchises really and what were Sony doing while MS courted the Indie devs? They made LittleBigPlanet and Uncharted and a bunch of other new, innovative franchises before scaling back that innovation to court the indie darlings too.
Maybe like usual I'm just talking rubbish (that's why I thought I'd throw it for discussion) but is indie saturating the market for the kind of games we here all seem to love, the old school and the none blockbusters? Is Indie the reason things like Bayonetta and Rayman Legends "flop"? Since most of you are more experienced/knowledgeable gamers than myself I'd love to hear some thoughts/insights...
Has "indie" really delivered? On the consoles "Indie" seems to mostly mean retro/2D platformer and for the one or two successes we see a year (Guacamelee!, Shovel Knight, etc...) there are dozens and dozens of subpar games that sell based on cheap gimmicks or just simply lack the sheen/depth of a proper publisher backed title. The Nintendo eShop for example is full of half-baked rubbish I wouldn't touch with a Virtual Boy. Certainly nothing that's as good as Rayman Origins/Legends or even NSMBU.
While Nintendo are forced to make DKC, Kirby and Mario because their consoles sell on nostalgia for those franchises I do wonder is the indie scene giving the other publishers carte blanche to just make more and more big, bombastic, blockbusters, titles like FPSs and racing games that are "safe" because they see everything else covered by indie, that's their variety, that's their quirkiness, that's the risky stuff.
I'm pretty sure Microsoft are to thank/blame for taking "Indie" mainstream with Super Meat Boy, Braid, Limbo, Fez etc but at that time and since they've not created any new franchises really and what were Sony doing while MS courted the Indie devs? They made LittleBigPlanet and Uncharted and a bunch of other new, innovative franchises before scaling back that innovation to court the indie darlings too.
Maybe like usual I'm just talking rubbish (that's why I thought I'd throw it for discussion) but is indie saturating the market for the kind of games we here all seem to love, the old school and the none blockbusters? Is Indie the reason things like Bayonetta and Rayman Legends "flop"? Since most of you are more experienced/knowledgeable gamers than myself I'd love to hear some thoughts/insights...
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