There's certainly an oversaturation of particular genres (platformers, physics-based puzzle games), aesthetics (faux-retro pixel art) or design philosophies (absurd, NES-like difficulty) that gives the indie scene a whiff of staleness. At least point-and-click adventures and turn-based RPGs also had a renaissance thanks to the indie 'bubble'.
I don't think the loss of what used to be the B-tier games most of us cherished so much can be pinned to indie games. It's just a matter of the more traditional forces in the industry wanting to maximize their investment at the expense of originality.
Crowdfunding flipped the whole concept of 'indie' on its head, actually. As of 15/September, Star Citizen has raised an eye-watering $53.502.914 in funding. Indie is increasingly becoming synonymous with 'independence from publisher's interference' and not so much 'this game was made by a team of two guys living on ramen noodles for a year'.
I don't think the loss of what used to be the B-tier games most of us cherished so much can be pinned to indie games. It's just a matter of the more traditional forces in the industry wanting to maximize their investment at the expense of originality.
Crowdfunding flipped the whole concept of 'indie' on its head, actually. As of 15/September, Star Citizen has raised an eye-watering $53.502.914 in funding. Indie is increasingly becoming synonymous with 'independence from publisher's interference' and not so much 'this game was made by a team of two guys living on ramen noodles for a year'.
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