One of the first games that eliminated loading for large sections that I can remember was Soul Reaver on PS1.
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Games which really impressed you with their innovation
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The Osu! Tatakae! Ouendan! games and Elite Beat Agents on the DS. Such a simple yet so utterly refreshing and original concept for its time.
No other handheld rhythm-action games before or since have compared. Such a shame that their sales weren't good enough to convince INiS to develop Ouendan 3 or EBA 2 - so underrated.Last edited by Nu-Eclipse; 20-11-2014, 12:45.
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Originally posted by CMcK View PostThe force orb in R-type influenced so many other games even in other genres.Last edited by Nu-Eclipse; 20-11-2014, 12:50.
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I liked how Capcom made the fighting mechanics more versatile in Final Fight 3, that and Sega's Streets of Rage 3 really added a new dimension to the fighting system. This more in depth fighting system may have been used in arcades prior, but I only really experienced it on the home consoles...
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Originally posted by nakamura View PostReturn of Double Dragon has a wonderful fighting system. Probably the best.
But can you really call than an innovation?
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Originally posted by nakamura View PostNo. I think Knights of the Round did a blocking mechanic first.
The subtlety of the guard feature's implementation (Your character would be briefly left tired/vulnerable after blocking unanswered for a set period of time which meant that you couldn't abuse/spam it, but would leave you briefly invincible if you timed it correctly to block an opponent attack) was excellently done.Last edited by Nu-Eclipse; 20-11-2014, 14:11.
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Originally posted by wakka View PostOne of the first games that eliminated loading for large sections that I can remember was Soul Reaver on PS1.
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Originally posted by charlesr View PostI thought Viewtiful Joe did a good job of progressing the side-scrolling beatemup.
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Originally posted by 112 View PostI liked how Capcom made the fighting mechanics more versatile in Final Fight 3, that and Sega's Streets of Rage 3 really added a new dimension to the fighting system. This more in depth fighting system may have been used in arcades prior, but I only really experienced it on the home consoles...
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Conversely I love Guardian Heroes.
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