Picked up the Season Pass (yay PC! About ?40 all in). Downloading it all now so intrigued. Reviews are solid-okay but it seems all the issues focus on how bareboned it is rather than the gameplay so like Killer Instinct this should pad out nicely over time.
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Street Fighter V (PS4/PC exclusive)
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I want this, so so badly. But I am not going to be part of the Capcom money making massive. I'll wait for a GOTY edition at a more agreeable price, but in no way should this take away any enjoyment that others are having, For me, personally, this slow relinquishing of characters, DLC and balance updates seems to cheapen the franchise and erode further my fond memories of SF2.
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Originally posted by neoboy259 View PostI want this, so so badly. But I am not going to be part of the Capcom money making massive. I'll wait for a GOTY edition at a more agreeable price, but in no way should this take away any enjoyment that others are having, For me, personally, this slow relinquishing of characters, DLC and balance updates seems to cheapen the franchise and erode further my fond memories of SF2.
SSF2X>SF2 with how many releases in between?
USF4>SF4 as above.
Ono said previously that they are making this game so that no other sku will ever be needed.
The game is heaps of fun how it is, points are easily earned, and the small issues with servers/performance will be ironed out quickly. New DLC characters are monthly too which for me is perfect.
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Originally posted by eastyy View Post
Pretty sure that IV starts every match by taking away points from BOTH players. At the end of the match, both players get points back, but the winner gets more and the loser gets less - but this would still leave the loser with more points than if they ragequit. Quitting still jilted the winner, but it was the best approach they could come up with.
Personally ragequitters were the bane of my existence in SFIV, because I played primarily as Abel. Abel's "breathless" super (the one which is a bit like Captain America's "final justice" from the Marvel games) went through fireballs and covered most of the screen.
SFIV was pretty dominated at mid-level (and beginner level) with Ken players, and they would haveten throw fireballs from mid-range, thinking they were safe, and it was really easy to go through them with Abel's super. The strength of the move would usually finish the round, and the other player would ragequit during the animation (because it was quite long) - usually with a "colourful" mail message to follow about 10 minutes later.
The sheer number of Ken players who fell for this would usually result in four or five ragequits a night at the height of it.
I don't know if this affected other people quite so much.Last edited by Asura; 17-02-2016, 16:44.
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Originally posted by djtickle View Post*Dont shoot me!
Has anyone tried the new fightpads? I got on well with the last ones not sure if they work this time around?
I had a look at the Hori Fight Commander and that looks like the dpad is far better suited to fighting games.
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Originally posted by wargame View PostI have some feedback for you, my cousin doesn't get on at all with the new fightpad (he didn't like the original madcatz fightpad for 4 either). He was really good with the 360 pad and can't get to grips with the circular dpad. I had a quick go and while I could do the moves I can see how it would be a pain to use. He will try and get used to it but SF5 day turned out to be a downer for him and I had to take it easy.
I had a look at the Hori Fight Commander and that looks like the dpad is far better suited to fighting games.
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