Well it might be to do with the fact it looked like an atari lynx v1.0 with a smaller screen, made by tiger, and featuring an innovative and unused touch screen.
But it did have duke nukem!
Ahhhh i do miss these crazy console projects from the 90's
Hey don't be hating on Tiger! Their licensed LCD handhelds from the 80s and 90s were the shiznit!
Mate you are preaching to the qhoir, every toilet visit i made during the early 90's involved me trying to get sonic to move from his stationary position on the damn tiger!!!!
A fascinating interview with Dan Adelman, the former NoA executive who played a key part in helping to establish Nintendo's digital distribution offerings amongst many other things.
A very interesting insight into how Nintendo do things.
A fascinating interview with Dan Adelman, the former NoA executive who played a key part in helping to establish Nintendo's digital distribution offerings amongst many other things.
A very interesting insight into how Nintendo do things.
"I think a lot of people underestimate the amount of work that goes into getting these Virtual Console games ready"
What a little write up and some screenshots? Please...its so hard to get a non PC response out of ex staff.
Interesting read though, the company politics makes sense. Someone in my family flies jumbo's for a japanese airline and it pretty much reflects what he's been saying for years.
And yet he's not giving any hints as to what that 'work' actually is.
There are a variety of things involved in re-releasing old games.
Firstly, there might be contractual issues with staff. This applies particularly to people like musicians and voice actors.
You might have legal/licensing issues, e.g. a Formula 1 game from the 90s might have tobacco logos in it.
You might have to resubmit to ratings boards (which can be expensive!), because changes to policy might mean that what was acceptable in 1994 might not be so now. This can cost between ?200-2000. If you're going to release Final Fantasy IV on the eShop for ?2, can you guarantee you'll sell more than 2000 copies?
General content issues; video games about wars in the middle east for example may be undesirable these days.
Some of the above might require you modify/rework parts of the game. That might be difficult.
There is a lot involved in retro releases, much of it has nothing to do with the actual game itself but rather the "business" of making & selling videogames.
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