I used to get lost in platform games, be them amazing or poor, and honestly spent days on every game I bought. Nowadays, I hate platformers - Ape Escape was my favourite game ever, but I just can't get into Ape Escape 2. It's a great game, I just can't be bothered to play it.
I think that's what's happening to my tastes in gaming - I can't be bothered to play. I want either a good game which I can pick up instantly and play, or a game where there isn't much in the way of penalties. Above all in games, I absolutely loathe dying, or the tension of a high-class Gran Turismo race. Sure, it means I really need skill, but there are other ways of testing that.
Now, I prefer quick-fix action games, which are made more for fun than for m4d sk1llz. Burnout 2 is probably my favourite game now, because I can pick it up, have loads of fun then put it down again. Final Fantasy games are good because, basically, you only die on bosses and there are savepoints directly before them anyway. I hate repeating things in games, and I hate difficulty levels. And I used to really dig that stuff.
I'm not saying I don't like hard games - give me a taxing game any day; but difficulty doesn't have to come in boring-as-hell ways. Supreme enemy AI in say, shooting games, really pisses me off, but supreme difficulty in a puzzle game is just a challenge to get past. It seems strange, I know.
Basically, I've changed from liking simple, colourful games where challenge came in button-bashing, to deeper games where challenges challenge the mind, not the degree of accuracy with which you can use the joypad. Oh, and I love arcade games . Warzaid is the latest game I've stumbled upon at Megabowl in Southampton, and with 4 players it's proper class.
I think that's what's happening to my tastes in gaming - I can't be bothered to play. I want either a good game which I can pick up instantly and play, or a game where there isn't much in the way of penalties. Above all in games, I absolutely loathe dying, or the tension of a high-class Gran Turismo race. Sure, it means I really need skill, but there are other ways of testing that.
Now, I prefer quick-fix action games, which are made more for fun than for m4d sk1llz. Burnout 2 is probably my favourite game now, because I can pick it up, have loads of fun then put it down again. Final Fantasy games are good because, basically, you only die on bosses and there are savepoints directly before them anyway. I hate repeating things in games, and I hate difficulty levels. And I used to really dig that stuff.
I'm not saying I don't like hard games - give me a taxing game any day; but difficulty doesn't have to come in boring-as-hell ways. Supreme enemy AI in say, shooting games, really pisses me off, but supreme difficulty in a puzzle game is just a challenge to get past. It seems strange, I know.
Basically, I've changed from liking simple, colourful games where challenge came in button-bashing, to deeper games where challenges challenge the mind, not the degree of accuracy with which you can use the joypad. Oh, and I love arcade games . Warzaid is the latest game I've stumbled upon at Megabowl in Southampton, and with 4 players it's proper class.
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