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    #61
    As much as I am a confirmed Sega fan their history is littered with mistakes and missteps and their only real successes were in the arcade market and with the Megadrive.
    Their Z80 based consoles were underpowered next to the Famicom. When they caught up with the Mark III the system was still bottlenecked with the CPU only being able to transfer 20% of the data per second the graphics hardware could cope with. And leaving the FM chip out of the Western versions of the Master System was a bad idea.
    The Megadrive succeded because it offered a superior system to the market while Nintendo were content to stick with their highly profitable Famicom / NES system. But even the MD has some glaring hardware flaws. The sound chip wasn't properly connected to the rest of the system making using sampled audio more difficult. And the graphics chip should have dumped the Mark III compatibilty in favour of a larger master colour palette and at least eight palettes for use with sprites, backgrounds etc. And abandoning the MD so quickly after the Saturn came out cost them a lot of lost revenue.
    The Mega-CD was a nice idea but too expensive and the rate of data transfer across the MD's expansion slot was too slow to really take advantage of the hardware. And the software support was lacklusture. Where were the Super Scalar ports? A standalone MD + Mega-CD system should have been released at the same time as the add-on.
    The 32X was rushed and undersupported.
    The Saturn is a fussy but very powerful design probably to be expected given their no expense spared arcade background. Too costly to manufacture with litle chance of consolidating the hardware and getting costs down. And I suspect they wanted to keep decent quality 3d in the arcades for one more geneartion. The CD subsystem was overkill, the sound harware amazing but criminally lacked compression / decompression hardware and the VDP 2 chip was underutilised and arguably really aimed at 2d games. And where were the large capacity ROM cartridge games?
    Can't slate the Dreamcast though it's a great design with features other companies learned a lot from like online gaming, second screen etc.

    The recent news points to Sega dissapearing soon but it's not the Sega we all knew years ago and has no chance of recapturing it's glory days. Their best work was on their own systems when they had access to the hardware creators down the corridor in the office. The games market is a different place today with Hollywood values and marketing focus (cheers Sony) with little space for quirky games. Even the flourishing indie scene won't provide a refuge for Sega.

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      #62
      CMOK i couldn't of put it better myself. It's depressing to see the state Sega are in today but they only have themselves to blame really. Sega were the reason i got into videogames in the first place particularly the MD and Sonic The Hedgehog. I remember bunking off school so i could go down town early in the morning to get Nights Into Dreams with the analogue pad which i ended up playing all day and me and 4 of my mates had some of the best times ever playing Saturn Bomberman in 10 player mode. I also bunked of school to get my Dreamcast and remember taking it to my friends house just to show him how good it was compared to the current gen machines.

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        #63
        IIRC, the Super Famicom was manufactured until 2003. Insane when you think Sega had discontinued lots of hardware before then.

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          #64
          That's true mart. And didnt the N.E.S get supported late into the 90's aswel?

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            #65
            I am most surprised how people like Naka, Suzuki et all were not kept on. All that legacy down the toilet it's such a shame. Surely a Remastered Sonic one and Arcade perfect hits releases on PSN plus the updated likes of OutRun and After Burner being marketed stronger would have generated some cash. I think Sammy buying Sega did not help imo. As Sammy are mostly Pachinko. Shame about all those staff losing jobs hope they can find more quickly.

            I think all Sega have AAA games wise now is Total War, Football Manager and Yakuza plus if the Team that make Total War and Alien have a crack at other things.
            Last edited by JU!; 31-01-2015, 14:57.

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              #66
              Originally posted by JU! View Post
              I am most surprised how people like Naka, Suzuki et all were not kept on.
              That amazes me too. Could you ever imagine Nintendo letting Miyamoto, Tezuka, Aonuma, Sakurai, etc. all go without any proper succession planning in place?

              That said, correct me if I'm wrong, didn't Yuji Naka and Yu Suzuki want out?

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                #67
                Originally posted by nakamura View Post
                IIRC, the Super Famicom was manufactured until 2003. Insane when you think Sega had discontinued lots of hardware before then.
                I wish they hadn't stopped.

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                  #68
                  Originally posted by Nu-Eclipse View Post
                  That amazes me too. Could you ever imagine Nintendo letting Miyamoto, Tezuka, Aonuma, Sakurai, etc. all go without any proper succession planning in place?
                  To be fair, Gunpei Yokoi upped and left.

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                    #69
                    Wasn't he sort-of expected to after the Virtual Boy?

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                      #70
                      Originally posted by Nu-Eclipse View Post
                      That amazes me too. Could you ever imagine Nintendo letting Miyamoto, Tezuka, Aonuma, Sakurai, etc. all go without any proper succession planning in place?

                      That said, correct me if I'm wrong, didn't Yuji Naka and Yu Suzuki want out?
                      Not sure if they wanted out, it is possible. Suzuki currently has his own company but not sure what games they are releasing mobile possibly. I know Suzuki was some sort of Producer on some of the Later Virtua Fighters it seemed. There is still talent in Sega like Creative Assembley and people that make Virtua Fighter as they are always great as well as Initial D. Sega should have moved heaven and earth to keep Suzuki and Naka it is madness unless of so course they just wanted to go.

                      I do miss Sega's Arcade games nice to see them on the 3DS would love to see an update Hang On like OutRun got.
                      Last edited by JU!; 31-01-2015, 18:53.

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                        #71
                        Seems a bit odd the way he left no Nintendo explanation here.

                        http://nintendo.wikia.com/wiki/Gunpei_Yokoi

                        Although seems he passed all knowledge to Miyamoto, who did Naka and Suzuki passed on to!? Could not imagine Kojima doing the same at Konami although Mikami did a similar thing at Capcom seems and that went brilliantly for Capcom :/
                        Last edited by JU!; 31-01-2015, 19:06.

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                          #72
                          Originally posted by JU! View Post
                          Seems a bit odd the way he left no Nintendo explanation here.
                          Gunpei Yokoi(JPJapanese: 横井 軍平Romaji: Yokoi Gunpei) (September 10, 1941 - October 4, 1997) was a Japanese video game designer who is credited heavily for Nintendo's success in video games. He was the creator of various pieces of Nintendo hardware including the D-pad, Game & Watch, Game Boy, and Virtual Boy, as well as a variety of video game series such as Metroid and Kid Icarus. He taught Mario and The Legend of Zelda creator Shigeru Miyamoto upon his arrival to the company. Yokoi was born on S
                          Originally posted by Asura View Post
                          To be fair, Gunpei Yokoi upped and left.
                          Originally posted by Decider-VT View Post
                          Wasn't he sort-of expected to after the Virtual Boy?
                          It is said that the Virtual Boy's failure effectively cost Yokoi-san his job at Nintendo, but the exact story differs depending on where you read it from.

                          Originally posted by JU! View Post
                          Although seems he passed all knowledge to Miyamoto

                          Not really. Yokoi-san's expertise laid more in the field of hardware development - he was, after all, the man responsible for inventing the patented D-Pad design that all Nintendo hardware uses, R.O.B., Game & Watch and the Game Boy as well as the Bandai WonderSwan later down the line (although he did help to create Kid Icarus and Metroid).
                          Last edited by Nu-Eclipse; 31-01-2015, 19:59.

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                            #73
                            Originally posted by JU! View Post
                            I do miss Sega's Arcade games nice to see them on the 3DS would love to see an update Hang On like OutRun got.
                            There is a 3D update of Super Hang-On on 3DS available. It was one of the first 3D Classics titles that Sega/M2 did.

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                              #74
                              I would say to be cautious about laying too much of a failure/success of two companies on the shoulders of 2 or 3 individuals.

                              For example, back in the 16-bit era, often a single person would perform duties for programming, art, level design; whereas these days large teams do those things on major games.

                              People like Yuji Naka may have been amazing creatives in that early industry, but there's no way to know what they're like to work with in modern times. People like that may leave their parent company simply because in the modern industry, they work in a "creative director" capacity and spend all their time defining creative direction, having meetings, doing PR - but critically, not actually making anything.

                              This is one of the reasons many old-school developers have jumped ship to iPhone/iPad; the low development costs meant that they went back to that old model of having 5 or 6 multitalented developers all working in one room on one game. Of course, now iOS has fallen to the likes of EA and Disney (and most of the successful companies, like King, have themselves become big) this has changed somewhat.

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                                #75
                                To sum up: there was a toilet, gaming fell into it and someone flushed.

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