Decided to give this one it's own thread as despite being an indiegogo project at the moment, it's damned impressive.
The developers are working on this Titanic set title for PC which utilises Unreal 4 to recreate the famous ship. You play an investigator who wakes as the ship strikes the iceberg and only has limited time to find the criminal he's chasing down before the ship sinks and to make your safe escape.
Here's the kicker though, the developers are aiming to recreate the whole ship in real time which you can explore in your hunt. It also uses a sandbox design meaning once you begin, it's up to you whether you hunt the criminal, follow the panicked passengers or simply try to get off the ship. They're also working on a freeroam mode so you can explore at your leisure.
When the ship sinks in either story or freeroam, it does so in real time to the timing the ship sank in real life. The team has ambitious stretch goals which could see the game stretched out so you experience a more limited narrative covering the days of travel before disaster hits and also the ability to 'stalk' recreations of real life passengers to see what happened to them in realtime as the ship sank.
This is the new fundraiser info-trailer:
Whilst this is the in game trailer:
I feel they're over stretching by hoping to expand the game to include so many off-ship areas etc, it would seem much better to just focus on the ship and the people on board or risk losing focus and overstretching themselves. If they complete it as it currently is aimed though, very impressive and very keen to play.
The developers are working on this Titanic set title for PC which utilises Unreal 4 to recreate the famous ship. You play an investigator who wakes as the ship strikes the iceberg and only has limited time to find the criminal he's chasing down before the ship sinks and to make your safe escape.
Here's the kicker though, the developers are aiming to recreate the whole ship in real time which you can explore in your hunt. It also uses a sandbox design meaning once you begin, it's up to you whether you hunt the criminal, follow the panicked passengers or simply try to get off the ship. They're also working on a freeroam mode so you can explore at your leisure.
When the ship sinks in either story or freeroam, it does so in real time to the timing the ship sank in real life. The team has ambitious stretch goals which could see the game stretched out so you experience a more limited narrative covering the days of travel before disaster hits and also the ability to 'stalk' recreations of real life passengers to see what happened to them in realtime as the ship sank.
This is the new fundraiser info-trailer:
Whilst this is the in game trailer:
I feel they're over stretching by hoping to expand the game to include so many off-ship areas etc, it would seem much better to just focus on the ship and the people on board or risk losing focus and overstretching themselves. If they complete it as it currently is aimed though, very impressive and very keen to play.
Comment