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The Last of Us: Part II
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Accessibility Features. There are an absolute tonne of them, some of them are great. You can completely skip puzzles if you don't wanna do them, customise combat like disable enemy flanks or turn off camera shake, motion blur etc. I'm not the intended user for these settings I don't think, but I think I will have fun messing with them anyway. Very cool.
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Very, very nice. Beyond the intended great work in making the game accessible for all several of these options should mean that even if the sequel ends up feeling as... meh as some such as myself found the gameplay in the first game, it should be very easy to at least alter the experience to make it painless and frustration free to enjoy what else there is.
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Pretty much what i expected from where i'm coming, as i put up with average gameplay of the 1st to experience the story, characters and graphics, the tilt from environmental puzzles and set pieces to way more stealth combat is a hard nope for me.
No story spoilers, mostly gameplay from controls and new movement options to the enemy A.I. The theme is mentioned but then anyone with a brain could pick up from trailers what that is, reviewers can't mention or show anything past the 1st couple of hours.
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Originally posted by hudson View PostTo be honest, I can't get into it. I struggle to see why it's regarded so highly. The game looks great, but gameplay, where I think it should matter most is backseat to story and presentation. I've tried to like, I really have. Thinking there was something wrong with me
I'm looking forward to giving this one a bash as I think it'll spin a good yarn, but I'm setting expectations to medium.
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Man, that review was exhausting in of itself. The production of TLOU was always exceptional, the central plot always a tired cliche so the crux of TLOU2 always hung most on the weak gameplay for me. It's a bit irritating that the reviews I've read so far talk about avoiding spoilers yet spend no time at all really talking about gameplay. You can crouch *shrug* so the options to tweak the settings seems like the true star of the experience coming out next week. But 96% of that review is about the plot so not that useful. ND does good characters, not great plots shocker.
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Originally posted by hudson View PostTo be honest, I can't get into it. I struggle to see why it's regarded so highly. The game looks great, but gameplay, where I think it should matter most is backseat to story and presentation. I've tried to like, I really have. Thinking there was something wrong with me
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