The key to a modern F-Zero would probably be online gaming. Players co-existing in city hubs themed on each track aesthetic, with player personalised racers and vehicles, tracks that use freefall sections and underground/water elements - kind of cribbing off their success on Splatoon and applying various elements that flesh out F-Zero's sense of place and world building but in a light way that encourages returned play.
The existence of Mario Kart shouldn't negate F-Zero anymore than Forza Motorsport negating the need for Horizon to exist.
The existence of Mario Kart shouldn't negate F-Zero anymore than Forza Motorsport negating the need for Horizon to exist.
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