Or once sales start to slump because of a drop in quality they sack everyone and pump it out of a Chinese studio willling to do the same job for 10th the cost 🤷
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Why microtransactions, IAPs and LootBoxes are here to stay thread
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Originally posted by Brad View PostWhat am I looking at there? ^^^^
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Originally posted by eastyy View Post
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Originally posted by Adam View PostGotta remember that on the day Eurogamer put up that "morally bankrupt monetisation lets the side down once again" headline, they had articles up behind a paywall.
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Originally posted by Cassius_Smoke View Post
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Originally posted by cutmymilk View PostI was replying to this, not realising that it was a 2 month old post!!
“During a company event (an annual convention called Blizz Con [sic]) Afrasiabi would hit on female employees, telling him [sic] he wanted to marry them, attempting to kiss them, and putting his arms around them,” the complaint reads. “This was in plain view of other male employees, including supervisors, who had to intervene and pull him off female employees. Afrasiabi was so known to engage in harassment of females that his suite was nicknamed the ‘Crosby Suite’ [sic] after alleged rapist Bill Crosby [sic].”
Ultimately you're right about one thing - the industry has a problem with "horny nerds", insofar as how the industry was undeniably fuelled by a very different culture in the 80s/90s to today. There was definitely the suggestion that games companies were staffed by mostly white men who fit within a stereotypical personality/character, because for various reasons the industry had a lot of those and they tended to hire people who resembled themselves. You can add to that how, in some cases, those people were making more money than they could easily deal with, because videogames were potentially selling millions of copies, but might be made by <25 people (I'm told that when Core shipped the first Tomb Raider, the team received bonuses after that Christmas with which they could buy a house, a sports car, a holiday and still have money to spare) and it definitely fuelled a "hookers and blow" culture at top level.
But today the industry's bigger than the movie industry and appeals more to people in all walks of life. The idea that video games are for shut-in nerds has completely eroded.
This is something of an adolescence, and like all adults, the industry will have lasting uncomfortable memories of things it did in the past which keep it awake at night. But part of dealing with that is at least making sure that certain things are seen as unacceptable, and physically harrassing other staff at company events is definitely one of those things which is totally unacceptable.
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