Originally posted by Cassius_Smoke
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Why microtransactions, IAPs and LootBoxes are here to stay thread
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Originally posted by Asura View PostAdmittedly, while this is true, it's like saying that it costs £50k to buy every model for every army in Warhammer 40,000. It's probably true, but no-one owns every model (or would even have a reason to want to own every model).
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Originally posted by Cassius_Smoke View PostTrue. I just thought it was a little excessive and an example of how far MTX can go.
It's one of the reasons I got rid of DOA6, when I realised just how loaded with MTX it was. They charged money to change the hair colour of characters, for individual shades, when each shade is clearly ~3 hexadecimal colour values and one artist could probably churn out all ~500 that exist in a single afternoon.
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I guess it's because I'm pretty deep in it but, as much as Ubisoft are hardly going to do anything for the benefit of the rest of us, in comparison with what we already have, I can't see an objection here. Gamers will currently spend money for in-game items. That already happens and it's not new. They buy them... but they don't own them. This is literally the same thing only with ownership attached. Gamers can sell on the items they buy.
I get it if the issue is simply microtransactions in general. If we're back to why the horse armour is wrong, sure. But if we're okay with the horse armour, I haven't seen one objection to this idea that actually holds up.
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I feel like it's more just an extension of their overall general approach. There's almost more effort put in here to exploit kids into buying into a scam than there is into themselves to be a decent employer.
Like I've seen elsewhere, the energy efficient claim is fun too, the most energy efficient NFT is one that doesn't exist
They're just trying to generate more DLC revenue by creating artificial demand for a product that holds no value on top of the little it already did. It doesn't make much material difference in practice to individual gamers but it again highlights where Ubi's scummy mindset is at.
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This is a perfect next play for the MTX mongers now that loot boxes are getting phased out.
They used to charge lots and lots of money for the rare items by making people shell out again and again for random selections of items.
Now they'll assign the rare items at random, let the market decide the price, and scrape a commission on the sale.
Great! What an improvement! And look - it only takes a thousand times as much energy as storing a normal database value!*
*I get that this is an improvement on the obscene energy requirements of BTC and ETH, but that is not saying much
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I feel like you probably don't necessarily have a sense of your own objections. In terms of a scam, for example, in what way? The objection isn't about energy efficiency at all because when you're told that this is entirely energy efficient, it makes no difference. It feels like it's just a gut reaction based on a lack of understanding but also an active desire to dislike it. If I demonstrated how it's not a scam and how, in this case, it is energy efficient, it wouldn't matter.
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I don't think it's a scam, in the same way I don't think loot boxes are a scam. I think they're exploitative. They're both just routes to getting people to unload large amounts of cash on virtual items, and lead to games being designed around encouraging this behaviour among players because it leads to increased profitability.
Originally posted by Dogg ThangI feel like you probably don't necessarily have a sense of your own objections.
Blimey this comes across as arrogant!
I know you make money on NFTs and honestly, more power to you.
EDIT: I've just realised the above from you Dogg probably wasn't actually a response to me but to NI?
Last edited by wakka; 08-12-2021, 11:17.
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Originally posted by wakka View PostBlimey this comes across as arrogant!
Is DLC exploitative? It absolutely can be. Is this worse? If so, how?
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Originally posted by Asura View Post<snip>; removed. Decided not to wade into this one.
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