Originally posted by eastyy
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Why microtransactions, IAPs and LootBoxes are here to stay thread
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Originally posted by Asura View PostYeah, you can never depend on YouTubers to only promote good stuff, unless they're already in the "making millions a year" category where if they refuse 90% of the offers, they'll still make millions. Everyone on relatively normal wages has to promote literally everything they get.
You can tell the people who need the sponsorship to those who do not as far as ad revenue goes it is very roughly 1 euro for every 1000 views
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Originally posted by Neon Ignition View Post
No, they haven't. Because they want FIFA. This isn't about some social issue or political problem; it's a bloody videogame! Largely the same as the one you bought last year! JUST DON'T BUY IT.
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The kicker is that (game quality argument aside), football game fans have supported not just full priced iterations for decades but also a narrowing of the market progressively down to the point where EA has a monopoly on it. All largely because of having some updated FIFA stats each year and now they're at a point where the FIFA part of the game no longer exists and EA have nothing in their way to sway them from absolutely rinsing fans.
I mean, is there really any reason at all that fans can't just stick with FIFA 23 and force EA's hand? Would they be denying themselves anything at all?
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Originally posted by Neon Ignition View PostI mean, is there really any reason at all that fans can't just stick with FIFA 23 and force EA's hand? Would they be denying themselves anything at all?
Like... Everyone bitched (at EA, even!) for Battlefront 3's in-game transactions and loot crates. But they still bought the game, while Titanfall 2, a game marketed on not having those things, struggled.
This is why you can't trust what people say about IAPs.
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I think I’ve missed some meetings on this, but why are they paying for players anyway? Can’t you edit them any more? Or is it something that only affects online-only?
I still play some ancient version of PES on the PS3 with the missus sometimes (2014 off the top of my head), but I know that FIFA was similar. I’m not really into football so my team is just made up of complete weirdos. My star striker is Hamburglar, the goalie is Ronald McDonald, the rest of the team either look like circus freaks or men who hang around near swimming baths. There’s also a painstaking recreation of a local real man who has twice been sent to prison for bothering horses.
Beyond that, I can change all the stats of everything from running speed to stamina to goal celebration animation – make some superhuman player who has 99 everything and does backflips every time he scores (or sneakily go into my missus’ team and make the goalie useless). I can edit every existing player and team in the same way, or even add new players and whole new teams from scratch. Import images to have the right sponsors on team shirts. You can even go as far as replacing all the crowd chants with team-specific ones (or use a CD full of Coldseal Windows jingles like I did). About the only thing you couldn’t do was physically edit the stadiums.
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Originally posted by Asura View PostI think it's just that history has shown that people aren't discerning enough with media products.
Like... Everyone bitched (at EA, even!) for Battlefront 3's in-game transactions and loot crates. But they still bought the game, while Titanfall 2, a game marketed on not having those things, struggled.
This is why you can't trust what people say about IAPs.
Maybe I'm misremembering.
It is a shame about Titanfall 2 though as it is a decent game (and can be had for as little as £5 and worth getting for the singleplayer campaign), but that struggled due to the original game going multiple-player only and still charging buckloads.Last edited by MartyG; 03-10-2023, 15:50.
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Originally posted by Hirst View PostI think I’ve missed some meetings on this, but why are they paying for players anyway?
Jokes aside, it's difficult to break down. Short answer though is that EA effectively digitised football stickers/trading cards, and everything that goes with them.
Originally posted by MartyG View PostI seem to remember Battlefront 2 had an absolutely massive backlash that caused them to remove the loot crates.
I can guarantee you that EA's board sees the entire fiasco as an enormous success. You can't buy that kind of publicity.
In fairness though, the Battlefront backlash was one of the few times that a decent number of people complained about this stuff. The problem you're always dealing with, with IAPs, is that on the one hand, publishers can see a nebulous swarm of angry people on Twitter and Reddit; and then they have an exact itemised spreadsheet of every purchase made in the game, with breakdowns of every user, who much the average user spends, etc. And when that spreadsheet shows literally millions of people spending money, it can be easy for them to just tune out the few hundred on Reddit. Battlefront got to a point where that was a few thousand people, which was more than you usually expect.Last edited by Asura; 04-10-2023, 07:21.
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Originally posted by MartyG View PostI seem to remember Battlefront 2 had an absolutely massive backlash that caused them to remove the loot crates.
Maybe I'm misremembering.
It is a shame about Titanfall 2 though as it is a decent game (and can be had for as little as £5 and worth getting for the singleplayer campaign), but that struggled due to the original game going multiple-player only and still charging buckloads.
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Not exactly gaming related, but still pertinent: Crunhyroll is ending the Funimation streaming service on April 2nd, and whatever digital copy Funimation users purchased will end up as vapourware.
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