How Iron Man VR landed on PlayStation VR
"For Ryan Payton, the moment of truth is drawing near. A few years ago, he convinced Jay Ong, the head of Marvel Games, to entrust him with Iron Man.
Payton’s studio, Camafloj, finally revealed what it was doing this week with Iron Man VR. They have been trying to perfect Iron Man’s flights of fancy in the three-dimensional spaces of virtual reality. I tried it out, and the experience is immersive. You point the PlayStation Move controllers, with your palms down and pressing buttons so that you can fire your thrusters and move upward in VR.
You can point a palm at an enemy and fire your Repulsor Beams. The motions are a lot like the fantasy of being Iron Man, and that’s the way Payton wants it. I talked to him at a recent Sony event about making the Iron Man of his dreams and bringing it to the world."
The PS4 Exclusive Iron Man VR Makes A Surprisingly Good First Impression
"“We’re not making a rail-shooter. We’re not making an amusement park game. We’re not making a short demo or an experimental Iron Man ‘experience,’” game developer Ryan Payton told me last week in New York City after I had finished a demo of his studio’s forthcoming game, Iron Man VR.
“We’re making a full game with a deep sandbox, with a deep story with plenty of great missions and great cinematics.”
Payton didn’t provide a count of hours or levels in the game, not that such things are metrics for quality, but in the medium of VR games, anyone making an original game and promising some heft is doing something unusual. Interesting as many VR games can be, unless they are modified versions of non-VR games, they tend to be slight.
Iron Man VR may be a grander thing. If Payton’s ambitions pay off, it could be a marquee game for PlayStation’s VR platform. It has been in development for two-and-a-half years at Camouflaj, the Bellevue, Washington studio founded by Payton, who previously worked on Halo and Metal Gear Solid. The game was born, Payton said, in a meeting at a hotel near E3 in 2016 after the announcement of Spider-Man for PS4. The head of Marvel’s gaming division was looking for VR games, Payton learned, and so he pitched them Iron Man."
"For Ryan Payton, the moment of truth is drawing near. A few years ago, he convinced Jay Ong, the head of Marvel Games, to entrust him with Iron Man.
Payton’s studio, Camafloj, finally revealed what it was doing this week with Iron Man VR. They have been trying to perfect Iron Man’s flights of fancy in the three-dimensional spaces of virtual reality. I tried it out, and the experience is immersive. You point the PlayStation Move controllers, with your palms down and pressing buttons so that you can fire your thrusters and move upward in VR.
You can point a palm at an enemy and fire your Repulsor Beams. The motions are a lot like the fantasy of being Iron Man, and that’s the way Payton wants it. I talked to him at a recent Sony event about making the Iron Man of his dreams and bringing it to the world."
The PS4 Exclusive Iron Man VR Makes A Surprisingly Good First Impression
"“We’re not making a rail-shooter. We’re not making an amusement park game. We’re not making a short demo or an experimental Iron Man ‘experience,’” game developer Ryan Payton told me last week in New York City after I had finished a demo of his studio’s forthcoming game, Iron Man VR.
“We’re making a full game with a deep sandbox, with a deep story with plenty of great missions and great cinematics.”
Payton didn’t provide a count of hours or levels in the game, not that such things are metrics for quality, but in the medium of VR games, anyone making an original game and promising some heft is doing something unusual. Interesting as many VR games can be, unless they are modified versions of non-VR games, they tend to be slight.
Iron Man VR may be a grander thing. If Payton’s ambitions pay off, it could be a marquee game for PlayStation’s VR platform. It has been in development for two-and-a-half years at Camouflaj, the Bellevue, Washington studio founded by Payton, who previously worked on Halo and Metal Gear Solid. The game was born, Payton said, in a meeting at a hotel near E3 in 2016 after the announcement of Spider-Man for PS4. The head of Marvel’s gaming division was looking for VR games, Payton learned, and so he pitched them Iron Man."
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