I was under the impression that some games already do foveated rendering by using head tracking.
I think there will undoubtedly be a PSVR2, but it wont launch along side the PS5. It would make the PS5 seem like a costly jump. Also, as we have seen with the PS4 pro, hooking up a more powerful device to the current PSVR gives better results. There is no reason why the PS5 won't use the existing headset with much better graphics and performance, at least for a few years before then unavailing a new headset.
I think the PS5 may have some improved software to resolve some of the tracking issues too. The new Ironman game apparently has some clever software that uses prediction to track the headset and moves when the camera can't see. I would think the PS5 would have this kind of thing baked into the OS.
I think there will undoubtedly be a PSVR2, but it wont launch along side the PS5. It would make the PS5 seem like a costly jump. Also, as we have seen with the PS4 pro, hooking up a more powerful device to the current PSVR gives better results. There is no reason why the PS5 won't use the existing headset with much better graphics and performance, at least for a few years before then unavailing a new headset.
I think the PS5 may have some improved software to resolve some of the tracking issues too. The new Ironman game apparently has some clever software that uses prediction to track the headset and moves when the camera can't see. I would think the PS5 would have this kind of thing baked into the OS.
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