While most sides of gaming seem intent on being the latest and greatest that 3D polygons can be, Ive been immersing myself in 2D spritey goodness of late (rememeber, 2D polygons are not the same as 2D sprites, hence I prefer Dodonpachi to Psyvariar).
And then an idea that Ive had many times before popped into my head again.
Imagine a new Metal Slug game with the gameplay design mechanics of Super Metroid or C:SOTN with the high res and super animation quality of Guilty Gear X.
Itll probably never happen, but a nice idea.
Any thoughts?
And then an idea that Ive had many times before popped into my head again.
Imagine a new Metal Slug game with the gameplay design mechanics of Super Metroid or C:SOTN with the high res and super animation quality of Guilty Gear X.
Itll probably never happen, but a nice idea.
![Wink](https://bordersdown.net/core/images/smilies/wink.gif)
Any thoughts?
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