Originally posted by fishbowlhead
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Playstation 5: Thread 01
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A lot of space could be saved if they just split the games up into parts that you can download/install when you want them.
FastStart on Xbox sounds great but it's still downloading the entire game.
With games like Fifa, they could separate the story mode. If you're not going to play CoD online, there's no need for the online mode(maps, etc). Finished the campaign? Remove it and install the multiplayer.
Halo MCC on PC lets me install/uninstall the single player and multiplayer parts of each game separately.
I wouldn't be surprised if there was some weird psychology at play, like multiplayer being readily available leading to a higher chance of spending on trinkets.
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Originally posted by fishbowlhead View PostCerny said PS5 games will be mandated to the internal ssd, or the compatible expansion ssd when they are available.
Presumably ps4 games and backwards can be installed to anything like now.
I'd imagine it's like it is now with Gears 5, Forza etc... Where if you have an XBX they download extra texture packs for 4K and have a larger install size.
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Originally posted by Family Fry View PostI’m sure they will expand on customisable installs for games. They have already done it with Modern Warfare, at least on the console versions.
You can remove single player pack 1&2 (26.7gb) and special ops 1&2 (19gb) save yourself 45.7gb by removing them.
If there ever was options for smaller games that don't need the SSD speed to be installed elsewhere I'd love to be notified of that and smartly install it on the most logical drive. At the moment on Xbox there's options for default location and that's it.
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Originally posted by nonny View PostIf there ever was options for smaller games that don't need the SSD speed to be installed elsewhere I'd love to be notified of that and smartly install it on the most logical drive. At the moment on Xbox there's options for default location and that's it.
Of course I'm sure there's technical, commercial and marketing reasons to mandate the new SSDs but there will be a lot of indie or non-GaaS/AAA games that just won't need to use it.
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The missus got a PS4 (after an absence from gaming since the PS2) and being that she skipped the introduction of the "connected to the internet" generation has suddenly been thrust into a terrifying world of day one patches, games having to install off disc, random console updates, enormous lengthy downloads. Quite rightly, she keeps asking "why is this better?" and I really can't answer that. There's definitely some advantages to all of this, but it does really seem a lot more irritating if you're a more casual player.
If the next generation of machines stand to be even worse for all the above, I can see it pushing a lot the less hardcore folks away from console gaming. All this talk of SSDs and 150GB downloads does seem like an enormous faff if the primary reason for your console is to spend the odd half an hour on Puyo Puyo or Hatsune Miku. It's getting to the stage where consoles are starting to blur into the world of PCs.
Maybe we're just a pair of miserable sods, though.
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Originally posted by Hirst View PostThe missus got a PS4 (after an absence from gaming since the PS2) and being that she skipped the introduction of the "connected to the internet" generation has suddenly been thrust into a terrifying world of day one patches, games having to install off disc, random console updates, enormous lengthy downloads. Quite rightly, she keeps asking "why is this better?" and I really can't answer that. There's definitely some advantages to all of this, but it does really seem a lot more irritating if you're a more casual player.
If the next generation of machines stand to be even worse for all the above, I can see it pushing a lot the less hardcore folks away from console gaming. All this talk of SSDs and 150GB downloads does seem like an enormous faff if the primary reason for your console is to spend the odd half an hour on Puyo Puyo or Hatsune Miku. It's getting to the stage where consoles are starting to blur into the world of PCs.
Maybe we're just a pair of miserable sods, though.
You can now buy and download any game, on demand, in your house. You can download demos of games. You can also get a great value library of cheap/free games via PS+ and Game Pass. Updates can be annoying, but many games also receive free extra content (or are significantly improved, like the recent Panzer Dragoon remake on Switch).
Not to mention we now have access to massive libraries of smaller indie games which probably wouldn't have seen a release on the PS2 - I remember at the time it being massively bemoaned that the 'bedroom coder' was dead due to the ballooning budgets of games. Well, they're back, and in a very big way (just look at Stardew Valley!).
Consoles are becoming more PC-like though, for sure. I would say that the Switch is closer to the earlier, simpler times of console gaming.
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Originally posted by Cassius_Smoke View PostI think the one big pain in the arse is when I simply want to check the sale on PS store and I'm forced to download a system update before it let's me in. That **** better not exist next gen.
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Originally posted by wakka View PostI totally get where you're coming from in terms of day one patches, console updates and major updates being a hassle, but there are loads of ways that we have now is better than the PS2.
You can now buy and download any game, on demand, in your house. You can download demos of games. You can also get a great value library of cheap/free games via PS+ and Game Pass. Updates can be annoying, but many games also receive free extra content (or are significantly improved, like the recent Panzer Dragoon remake on Switch).
Not to mention we now have access to massive libraries of smaller indie games which probably wouldn't have seen a release on the PS2 - I remember at the time it being massively bemoaned that the 'bedroom coder' was dead due to the ballooning budgets of games. Well, they're back, and in a very big way (just look at Stardew Valley!).
Consoles are becoming more PC-like though, for sure. I would say that the Switch is closer to the earlier, simpler times of console gaming.
But I think they need to be careful in terms of things like large mandatory updates, which got to the point with the PS3/360 that I dreaded turning them on if I'd left them a few months as I knew there'd be a load of hoops to jump through - should certainly be easier to put them off unless there's some really crucial need or at the very least sort it all out when you're powering down the system. Frustrates me so much when I've just got a few minutes spare for a quick go on something and I'm going to play "patch the system" instead.
They also really need to police publishers rushing out unfinished games requiring a day one patch to even function properly. Remember how the disc release of Tony Hawk 5 was basically just the tutorial and it had to actually download the game? People were surprised that the publishers did it, but I'm more surprised that the console makers allowed them to release it - they need to cut things like that out.
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Originally posted by Hirst View PostThey also really need to police publishers rushing out unfinished games requiring a day one patch to even function properly. Remember how the disc release of Tony Hawk 5 was basically just the tutorial and it had to actually download the game? People were surprised that the publishers did it, but I'm more surprised that the console makers allowed them to release it - they need to cut things like that out.
1x5 gig patch max in the first month should be mandatory for all 3rd parties next gen. If it isn’t finished, then it shouldn’t be released.
Edited.Last edited by fishbowlhead; 19-05-2020, 15:01.
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