Ghost Recon: Wildlands
Either I'm getting burnt out on Ubisofts open world design or this is the ultimate culmination on them making a world designed with soulless distractions in abundance. Ironically, it plays pretty well, even the driving handles better than in Watch Dogs. The issue is it's very quickly hard to maintain interest as it's very repetitive and feels like simply a checklist to tick off, it just all feels very pointless. They're decent at making open world games but I feel like they need to make less of them, in hope of making them stronger as if you mix the various strengths of each series attempts theirs potential to grasp towards Rockstars star but it's too often jack of all trades and lacking in mission design strength. This currently feels like the culmination of generic Ubi-design.
Either I'm getting burnt out on Ubisofts open world design or this is the ultimate culmination on them making a world designed with soulless distractions in abundance. Ironically, it plays pretty well, even the driving handles better than in Watch Dogs. The issue is it's very quickly hard to maintain interest as it's very repetitive and feels like simply a checklist to tick off, it just all feels very pointless. They're decent at making open world games but I feel like they need to make less of them, in hope of making them stronger as if you mix the various strengths of each series attempts theirs potential to grasp towards Rockstars star but it's too often jack of all trades and lacking in mission design strength. This currently feels like the culmination of generic Ubi-design.
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