If the Deus Ex and Thief (Hitman as well) games float your boat then Dishonored is a must play too as it is right out of the same gameplay book: multi-route, multi-choice stealth. You get enhancements both technological and 'magic' by finding key items, upgrades, talking to the right people and doing side missions they often offer. So you can, to some extent, customise your character towards the gameplay style you prefer.
The combat, if you go down that route is not brilliant TBH (block/counter attack and/or shoot) but it can be quite visceral - you can cut up your opponents very gorily if you like. But if you do take the 'high chaos' route that and other decisions you make do have consequence at the very least for the story and its outcome.
For instance, no spoilers, in the mission I referred to I dealt with one character in a particular way and two NPCs who you interact with in the level both comment on/question your choice of action. I also think that because I balked, on what can only be called moral grounds, doing something one of them wanted me to do that inaction resulted in what may well be bad consequences for them.
When your actions have and are seen to have palpable consequence then that is what I'd describe as high concept game story telling and one of the things that raises Dishonored well above the norm.
The combat, if you go down that route is not brilliant TBH (block/counter attack and/or shoot) but it can be quite visceral - you can cut up your opponents very gorily if you like. But if you do take the 'high chaos' route that and other decisions you make do have consequence at the very least for the story and its outcome.
For instance, no spoilers, in the mission I referred to I dealt with one character in a particular way and two NPCs who you interact with in the level both comment on/question your choice of action. I also think that because I balked, on what can only be called moral grounds, doing something one of them wanted me to do that inaction resulted in what may well be bad consequences for them.
When your actions have and are seen to have palpable consequence then that is what I'd describe as high concept game story telling and one of the things that raises Dishonored well above the norm.
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