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Fallout 76 - Bethesda's new car crash of an online game
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'No more. I've gone from being giddy with excitement for Elder Scrolls 6 to being actively hostile.'
SkillUp's review of the game.
If nothing else this game is producing some wonderful quotes. That should be on the box.Last edited by Digfox; 24-11-2018, 01:39.
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This game was never for me. I’m not an online player and don’t want an online Fallout and would much rather more single player games. But I don’t revel in its failings, which I’m kind of feeling happening here. Online games seem to be hard. Star Wars Galaxies needed a total overhaul. Final Fantasy XIV was as good as started again after it launched. There may well be other examples. This really doesn’t feel all that shocking to me. It’s not the first and likely won’t be the last and what is happening now doesn’t necessarily mean they can’t make a success of it.
Still, if they do decide to pack it in, they could put the team on giving us a Fallout 3/NV package for Switch instead. That would be nice.
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Originally posted by Dogg Thang View PostBut I don’t revel in its failings, which I’m kind of feeling happening here.
Obviously publishers like to control every aspect of a game's release until day one and that means there will be a larger explosion of emotions upon a game's release. And we are seeing a change in reactions as games have moved from being products to services that I don't think everyone understands.
There will be people that want nothing more than a new single-player game, particularly given the series and developer's history. I personally would have been open to a strong online PVE Fallout experience. Although there will be those of course hoping this fails so that Bethesda might return to more single-player focused games.
Indeed I think The Elder Scrolls Online is actually better in some ways than the mainline series but is always going to fight against those who aren't open minded to see that. And it massively benefits from being on a newer, different engine. Fallout Online isn't the problem in itself, but rather the way Bethesda have gone about it is. Particularly when they are selling a service that costs £80 + microtransactions + future content and requires many hours of your time to enjoy.
It's also hard not to agree with some of the criticism that Bethesda's use of existing engines isn't hampering it's games in some way.
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Originally posted by Digfox View PostAnd we are seeing a change in reactions as games have moved from being products to services that I don't think everyone understands.
I don’t know. I’m not trying to make excuses for it. I’d much prefer they just make single player games rather than this but I don’t necessarily want to see them fail either.
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Despite my misgivings, I pre-ordered to get a beta key with the view to hoping it wouldn't be as bad as I feared. I gave it a chance to prove me wrong.
It's not reveling in it; this game deserves to fail in the same way BF2 did - had this succeeded as is, it would lay the groundwork for Bethesda to keep churning out lazy, buggy, weak, ugly, bore fest, microtransaction money grabs with its future titles.
It's a bad game and I'm glad people are seeing it for what it is; a half baked unfinished game that should never have gotten a launch at £50+ in the state it's currently in.Last edited by MartyG; 24-11-2018, 12:47.
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Originally posted by Dogg Thang View PostBut this lack of understanding you mention feels like it might not fully apply here.
Originally posted by Dogg Thang View PostIt’s much harder to control than a single player game. And Galaxies is just one example. There are older. It’s not that the nature of this type of game is new. It’s really not. This one just seems to be one of those games that launched and now needs a huge amount of work, certainly not helped by the fact that this appears to be a default position for Bethesda launches.
Originally posted by Dogg Thang View PostYou seem to be more of an online gamer from what you say so you’ll know this isn’t a new thing. Galaxies launched something like 15 years ago (or is my timeline all wrong... not sure), full price game plus subscription fee plus it was boring and needed an overhaul.
I'm not sure I agree about subscriptions in that whilst there has been a move away from them for individual games, this is as much about companies maximising their revenues streams. From a consumer point of view subscriptions are capped and can be switched on and off which can really limit the impact of the business model on the game itself. Something of an advantage when compared to some of these egregious business models we see now. Obviously subscriptions are harder to sell arguably, when compared to microtransactions. But many games actually have a subscription without people realising. £70 base price for this year's 12-months of destiny, with some microtransaction designed end-game...Last edited by Digfox; 24-11-2018, 14:06.
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Bethesda outlines next two big Fallout 76 updates, apologises for radio silence - Eurogamer
Tone Deaf response.
I can't help but feel unless Bethesda truly acknowledges and deals with the issues then this bad game/PR will come back to bite them longer term.
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Baggate is kicking off now. Apparently the limited edition came with a vinyl bag rather than the canvas bag shown in promo pics and, sure enough, in photos the difference is night and day. I know I wouldn't be happy. That's something they really should have flagged the moment it became apparent, which given manufacturing times has to be quite some time ago.
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