Originally posted by Mgear
View Post
Announcement
Collapse
No announcement yet.
E3 2018 - Winner Winner Chicken Dinner
Collapse
X
-
-
Games as a Service. Slight variation on the Software as a Service term that has been doing the rounds for years now. You generally hear GaaS or Live Services to describe most of the western AAA releases now.
In general it means something that is online, continually supported, new content being released for etc. With an ongoing revenue model - whether it be subscription, micro-transaction or regular contents packs.
https://en.wikipedia.org/wiki/Games_as_a_serviceLast edited by Digfox; 13-06-2018, 09:15.
Comment
-
Games As A Service
Basically this years 'Lootbox', 'Microtransaction', 'Season Pass', 'DLC', 'Cloud Gaming, 'VR', 'Streaming', 'Discless Console', 'Battle Royale', 'Lens Flare', 'HDR', 'Horse Armour' etc
The current thing they're getting hooked on as the future big money earner until it embarrassingly leads to high profile failures that nudge them onto the next faddy concept as a means to avoid the obvious one - Just make your games decent and fairly frequent
Comment
-
Games as a service is setting up a game to be the online equivalent of what Games Workshop has done since the 90s, i.e. trying to make it something you support long-term, with regular updates, and sold in many small parts rather than just selling one big game.
The problem is that for this to work, a publisher really has to commit to it. They can't just take an existing game and "chop it up", but that seems to be what some have done.
Comment
-
Actually why did no-one not list list you [MENTION=345]Superman Falls[/MENTION] as the true winner of E3. You did a sterling job on all the updates of the games, release dates etc. Thank you. Although minus one for no updates on Bethesda at 4am
[MENTION=5941]Asura[/MENTION] actually the move towards ongoing revenue is also mirrored in other entertainment industries, sometimes for different reasons. i.e. Netflix, Spotify etc.Last edited by Digfox; 13-06-2018, 09:29.
Comment
-
Originally posted by Asura View PostWell yeah, it's a service-based economy. The reason I focused on Games Workshop is that it's property built around a form of gaming.
Comment
-
Originally posted by Mgear View PostTrue although it's a relatively new-ish revenue stream for things like music and entertainment at home. There are companies doing Gaas properly. A lot of MMO's, Warframe (Digital Extremes), Path of Exile (GGG), Elite Dangerous (Frontier) amongst others. But as you say there's a lot of Games as a Product will very limited support masquerading as services.
What they want is long-term, month-to-month revenue.
But a good game-as-a-service comes out of a deep-seated desire to build one product for years, engaging with players and responding to what they want, blending that with your original product vision.
You have to want to do this, because it changes the nature of the product itself. You put in features that lend themselves to future expansion, that reward long-term play, and that people are happy to pay for in the way that people will pay for successive sequels to a movie, or successive seasons of a tv show.
EA seem to think you just take a progression model, change all the XP gain values to 0.1% of their "normal" ones and charge people to progress, thus making the game theoretically longer.Last edited by Asura; 13-06-2018, 09:59.
Comment
-
Originally posted by Dogg Thang View PostI find the disctinction a little more insidious. The big difference between games as a product and games as a service is that, with the latter, you don’t walk away with something you can own and the expectation is that you have to keep paying again and again. That’s basically it.
Annual games as a service :/
Comment
-
Originally posted by Mgear View PostActually why did no-one not list list you @Superman Falls as the true winner of E3. You did a sterling job on all the updates of the games, release dates etc. Thank you. Although minus one for no updates on Bethesda at 4am
It says everything that so many devs and publishers haven't seen how most of the successful examples weren't designed as GAAS, it's why they'll fail
Comment
-
What was your favourite location of the presentations and how the auditorium was laid out?
I really liked the Bethesda one. There was a massive double-sided screen and some footage filled the whole thing up, which other presentations just mimicked like the Nioh 2 one that had the footage on the middle screen and just matching flames on the surrounding ones.
EA had a much better presenter than those previous YouTubers but still felt awkward with phrases like "I'm gonna toss it back to Jeff on the main stage."
It's also worth reminding ourselves how royally awkward E3 presentations can get at times...
Comment
-
Originally posted by QualityChimp View PostWhat was your favourite location of the presentations and how the auditorium was laid out?
Ubisoft's was elaborate, but at times felt very amateurish in a bad way. Still, they were second place, in that theirs was fun and quite "dense", without a lot of extraneous time for the links.
Microsoft's was probably third, in that it was a bit sterile. Nothing wrong with it but nothing terribly exciting either. I also didn't like how they had a 24-player setup onstage, but when they "used" it, the demos were super-choreographed, which seemed to defeat the purpose. I assume they used that setup for other stuff throughout the event. That being said, no issues.
Sony were by far the worst. They had an interesting idea, what with the themed auditoriums, but it just doesn't work. The wait in the middle was problematic, and their filler show was amateuris. It also seemed a bit odd to have a whole auditorium just for TLOU2. The show itself was fine, but just a bit rough around the edges.
Square-Enix cheaped out and took Nintendo's approach. That was a shame.
There were no major screw-ups this year though. Sony had one wrong camera angle during their presentation but that was as bad as it got. Usually someone ends their career.
Comment
Comment