Well we know they have a tonne of games in production. By 2025 they'll probably have to hold games back because they'll all be tripping over themselves. But the question is, by that point Sony and even Nintendo will have released a stack of stuff and people may not be willing to jump ship or buy another console. Plus, once all that stuff releases, it could be back to waiting for stuff again.
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Originally posted by Cassius_Smoke View PostWell we know they have a tonne of games in production. By 2025 they'll probably have to hold games back because they'll all be tripping over themselves. But the question is, by that point Sony and even Nintendo will have released a stack of stuff and people may not be willing to jump ship or buy another console. Plus, once all that stuff releases, it could be back to waiting for stuff again.
Even with 3-4 year cycles, with Bethesda and Activision in the loop you'd expect some kind of simple rotation.
I doubt they wanted to be where they are right now but in buying Bethesda there was obviously a lot of projects inflight, including supporting titles just released and timed exclusivity deals etc... as those obligations elapse Xbox is in more control of how and when these studios release.
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Whilst a lot of the main game has been handcrafted the bulk of the 1,000 planets will be procedurally generated. Howard says many will have pretty much nothing of interest on them just like in real life but they would rather give players the option of landing on a pointless rock or ice giant than have the space be empty
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Originally posted by Neon Ignition View Posthttps://youtu.be/4j-PV-sSbXs
Whilst a lot of the main game has been handcrafted the bulk of the 1,000 planets will be procedurally generated. Howard says many will have pretty much nothing of interest on them just like in real life but they would rather give players the option of landing on a pointless rock or ice giant than have the space be empty
Starfield will be the traditional journey type game with quests pushing you along a set path pretty much like how Skyrim handles things everyone will have pretty much the same journey with the option to split off and explore. This is how it should be, we've seen what happens when a dev creates a system with an infinite amount of not a lot to do.
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Originally posted by Cassius_Smoke View PostHe also said its a blank slate for Modders. So basically he's relying on unpaid labour to finish the game and probably fix all the broken ****.
Of course this is seen as a plus because 'Yey modding!'
I'm sure the modding community will have the usual field day fixing and improving things here but having a blank slate doesn't mean Bethesda is limiting the content.
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Originally posted by Cassius_Smoke View PostOf course this is seen as a plus because 'Yey modding!'
I can't wait to play with the likes of seamless planetary navigation and transition, increased faction diversity, realistic/immersive audio vacuum overhaul (like Dead Space had), fully automated (or not) off-world drilling/mining operations, trading/shipping/smuggling and economy dynamics, Space Police, bio-diversity packs (with sentient alien races perhaps?), etc. Only the imagination is the limit as to what's possible.
I can even go as far as to imagine an aggressively enhanced procedural generation scripting engine, which for instance could develop believable worlds packed with warring factions dictated by resource grab behaviours. A bit like Civil War Overhaul for Skyrim (which was mostly restored cut content anyway) but spread across planets, and backed up by stable economics.
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But as you say, once you've come across your 6th Ice planet with nothing on it, why bother exploring it. Those 1000 planets really going to be a dozen planets, repeating 1000 times. If there is nothing on them and no use for them, why have them in the game except for a bold claim of having loads of explorable worlds.
NMS has been out for ages and 99% of those world don't need exploring.... And that's AFTER a ton of extra stuff has been added to the game.
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Originally posted by Cassius_Smoke View PostOut 'First half of 2023'. Which means by first half of 2024 there'll be enough mods to fix all the broken **** Bethesda can't be arsed to.
https://twitter.com/klobrille/status...24891775868928
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