It’s cute that they’re serving up drastically reduced loading times as a selling point. That would have required absolutely no effort whatsoever.
I'm pretty sure the current version loads in a few seconds now anyway on the ps5 just because of raw tech.
This version better have RT and particle effects coming out of its arse to warrant £50. Even £20 to upgrade is too much.
It will be worse, in every way, than an even mildly modded version of Skyrim as it is now I reckon and as Dave says, put Skyrim on an nvme drive on the pc and loads times vanish so zero effort needed.
Any tips on mods/mod packs you found particularly useful?
I’ll let you know, here. I tried openmw out yesterday. I don’t think it was any better tbh and you can’t import a game save from the official version either. I will double check though.
The reason I want to go the OpenMW route is because it's native to Mac. I don't own a Windows PC you see (although I can use W11 virtualised in a pinch for simpler stuff).
Looks like OpenMW just got a big update in the last few days and there are a lot of mods available for it so hopefully should be able to get a decent experience. I'm a noob with this stuff though so any advice on mods you're using that you're a particular fan of would be very welcome
Thanks Brad. Think I'll have to take a different approach unfortunately as I'm going with OpenMW and therefore MGE XE and the MCP aren't options.
Been digging into it yesterday and, oh boy, there are certainly no shortage of options when it comes to mods!
Aiming for a sort of vanilla with improved graphics + refined mechanics approach, so I'm going to start by making a custom list of mods to install I think. Total noob as I say so I will prob screw up the load order and dependencies, but, ya know, I'll give it a go
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