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Console games with level & track editors

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    Console games with level & track editors

    I got a copy of Ridge Racer Unbounded recently after seeing it for a pittance in CEX. It made me think about how, when I was still about 6 years old, I played an IndyCar racing game on the Amstrad CPC that had a track editor, and this was the first time I ever put any thought into how videogames are made as opposed to just playing them.

    There are some obvious games with editors, like Trackmania, where they're sold entirely on the premise - but there are others too, like Infinite Air on PS4, a snowboarding game with a mountain and course editor. I even remember that Tenchu 2 on PS1 had a mission editor.

    Has anyone else spent much time with console games that feature editors?

    #2
    Makes me think of Stuntman and the Tony Hawk's series of games. Can't say I've been all that into them though.

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      #3
      I started a thread a few years ago about racing games with track editors.



      I love the level editors in the Age of Empires games - the first two, at least.

      Put many hours into Repton on the BBC. Lode Runner also has a great editor.

      I was deliriously ecstatic when Super Mario Maker was announced.

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        #4
        Mod nation racers had such potential especially with the editor.The loading times killed the game though. Pity Sony haven't tried to update it.

        Similarly, Micro Machines!

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          #5
          Advance Wars is the only one that I've ever put serious time and creative passion into. I used to play 2P with my mate on the bus on the way to work and we played one of my maps over the course of a month (just the one battle). I'd created clusters of cities and islands with shipyards and docks, and made it all perfectly symmetrical. It was a long game of securing these points and trying to spread out from there. It was a really close match with these resource points changing hands numerous times. Kind of a stale-mate until I kept bringing back the odd unit every now and then until I'd amassed a considerable force to storm three of the four middle clusters at the same time, things went very one-sided after that.

          We should round up a small group of us for Advance Wars by Web. http://awbw.amarriner.com/

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            #6
            Only one i have messed around with is the Fzero expansion kit on 64DD, have loads of generated tracks saved to my disk.

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              #7
              Gran Turismo 5 had a track editor. I expect 6 does too but never played it.

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                #8
                The latest Doom has a map editor called SnapMap but I haven't tried it.

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                  #9
                  F-Zero Climax has a map editor as well, but I've only really dabbled with eXpansion.

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                    #10
                    You can't actually race on your created tracks on Climax. You can do a time trial of it, or watch the CPU race.

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                      #11
                      Originally posted by Marius View Post
                      You can't actually race on your created tracks on Climax. You can do a time trial of it, or watch the CPU race.
                      Man, that's a wasted opportunity.

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                        #12
                        Stunt Driver on the spectrum.

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                          #13
                          Originally posted by Yakumo View Post
                          Man, that's a wasted opportunity.
                          Not so much. The F-Zero endgame is always time trials.

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                            #14
                            I did some Half-Life levels, but you specified console.

                            Main one was Stuntman on the PS2, but to be honest, by the time I'd faffed about in the arena constructing my own spiral loop jump, it was easier just reloading the actual level with that jump at the end.

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