I mentioned this is the Games TM closure thread, but it probably deserves a thread of its own as Issue 1 has now hit the stands.
Look at this cover..
Highlights for me so far..
Kim Justice's article about the history of British games development, anyone familiar with Kim Justice on YouTube will instantly know this article is well worth a look.
Kate Craig, an environment artist from Fullbright Studios (Gone Home & Tacoma), writes about the tricks they use to make sure they ship on time and within budget, a little highlight as to why you don't see shoes in Gone Home's house is in there, ALSO she mentioned a great term for the "walking sim" genre, stroll-playing games, which I will now use for this genre forever now.
People on twitter seem to be discussing the opening opinion piece from Jessica Price about critics and the games industry's lack of real criticism. I thought it was a great piece but of course no one really cares about what was said because it's Jessica Price and as soon as gamers hear that name they jump on a very specific bandwagon, one that should technically be on fire and have no wheels BUT on it rolls.
There is a free PDF copy via the site if anyone wants to take a look, at the bottom.
Also just before I go, when was the last time you saw this in a games magazine?

I know I am opening myself up for someone to say, LAST WEEK, but it's been a while since I've seen copy code in a magazine.
Since I don't read cover to cover, I've only read a few articles but I will finish before the next issue, which is out November 22nd.
Issue 2 will feature.
The Blackout Club (a FPS 4 player co-op horror from the director of Bioshock 2)
RPG's: from tabletop to video game.
The changing face of Mega-Man.
FPS level design: getting started.
Economics and match-making.
Look at this cover..

Highlights for me so far..
Kim Justice's article about the history of British games development, anyone familiar with Kim Justice on YouTube will instantly know this article is well worth a look.
Kate Craig, an environment artist from Fullbright Studios (Gone Home & Tacoma), writes about the tricks they use to make sure they ship on time and within budget, a little highlight as to why you don't see shoes in Gone Home's house is in there, ALSO she mentioned a great term for the "walking sim" genre, stroll-playing games, which I will now use for this genre forever now.
People on twitter seem to be discussing the opening opinion piece from Jessica Price about critics and the games industry's lack of real criticism. I thought it was a great piece but of course no one really cares about what was said because it's Jessica Price and as soon as gamers hear that name they jump on a very specific bandwagon, one that should technically be on fire and have no wheels BUT on it rolls.
There is a free PDF copy via the site if anyone wants to take a look, at the bottom.
Also just before I go, when was the last time you saw this in a games magazine?

I know I am opening myself up for someone to say, LAST WEEK, but it's been a while since I've seen copy code in a magazine.
Since I don't read cover to cover, I've only read a few articles but I will finish before the next issue, which is out November 22nd.
Issue 2 will feature.
The Blackout Club (a FPS 4 player co-op horror from the director of Bioshock 2)
RPG's: from tabletop to video game.
The changing face of Mega-Man.
FPS level design: getting started.
Economics and match-making.
Comment