Originally posted by Digfox
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Google Stadia: Thread 01
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Originally posted by Neon Ignition View Posthttps://www.google.com/amp/s/www.for...ce-launch/amp/
Destiny 2 still seems to be Stadia's most popular game though player counts have halved
I had a brief look to see what they added to the ProSub this month (Shadow of the Tomb Raider & Thumper) but haven't touched it other than that. Why would I when every other platform gives a better experience.
They need to make this all you can eat because it'll be dead by the end of the year otherwise and probably sooner than that.
Edit - I was just searching for Google Stadia articles and wasn't getting much from recently. Realised that I was using Google's search and thought maybe they're filtering results just for positive articles, but using Bing and DuckDuckGo the results are similar; virtually no media outlet is writing articles about it, so it's dead in the games press already.Last edited by MartyG; 05-01-2020, 08:16.
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Originally posted by MartyG View PostThey need to make this all you can eat because it'll be dead by the end of the year otherwise and probably sooner than that.
People make the point Stadia costs £130 upfront in hardware to even use at the moment and whilst that's incorrect factually, it kind of isn't at the same time. At the moment that barrier to entry is too much.
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Stadia is promising 10 timed exclusives. But the part that annoys me is that they are paying developers to delay release on other consoles. This is obviously what happens with timed exclusives, but with Google is clear that, with all the cash they have, they are basically spending to squash the competition. They don't need to offer a better product, just throw money around and jam the competition.
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Originally posted by Family Fry View Post
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Personally I think criticism for platform holders and developers isn't unfair where timed exclusives are concerned. Ultimately they feel a cheap and nasty, very anti-consumer way to buy a library of titles. Also the cheapest way to gain content for your platform which require no long-term commitment from the platform holder.
Originally posted by Family Fry View Post
- Only 37% of the $680m wasn't Fortnite spending.
- We don't know the breakdowns of exclusivity payments but at the most basic assumption Epic would have made 12% of that $251m, equating to just $30m in revenue from third-party games.
- Again we don't know how much they Epic have spent on exclusives, but figures leaking from deals show around $10m to smaller developers. Given that they likely paid Ubisoft or T2 six figures sums the estimates of over $500m invested to date probably aren't far off. Excluding other costs such as servers, new staff and buying Psyonix (feels like a good move, not sure why Valve, MS or Sony didn't do this).
- Epic took the largest ever funding round (for a videogame developer) of $1.25bn to invest in this strategy. Showing just how expensive it is to launch a new platform.
I'm not saying that Google or even Epic aren't right to buy exclusives. However I understand the criticism.
Anyway none of the console fanboys on here can moan about waiting for these games, as this won't require any spend on new hardware and it's just another icon on the desktop.
Last edited by Digfox; 17-01-2020, 10:29.
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100% I think what's worked for Epic won't work for Stadia. Stadia is too compromised and unless they're throwing an unprofitably large amount of money at publishers for super high profile release then the current line up for Stadia suggests those exclusives won't be anything most care that much about.
I've claimed two games on Epic Launcher's free games and bought one and the experience has been fine. 100% won't be touching anything via Stadia though.
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Metro Exodus and Gylt in February for the Pro Subscribers in Feb.
I cancelled the Pro Sub earlier this month before Google took money - apparently if you pick up the sub again, any claimed games will still be on your account, but I could in no way recommend anyone signs up for this, it's awful.
I give Stadia 2 frames per second out of 10.
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