Their fail fast mentality seems to have gone awry. This should have died at early prototypes stage. No, before that. It should have died when everyone else who tried this also failed, before them.
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Google Stadia: Thread 01
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Originally posted by fuse View PostThe very crappy side to this is that seemingly Google didn't think to communicate any of this to their dev community beforehand. Folks with games due to launch in a matter of days are finding out via an article in The Verge that this isn't going to happen.Google's first major push into gaming is floundering, and it's largely due to a lack of games. Developers told us Google didn't offer enough money.
An article i posted quite a while back now showed that a lot of Dev's where not actively looking to program games for Stadia as the audience just wasn't there, and google offered no incentive to developers to entice them to the platform. Anyone that was still programing for this thing seriously needs their head examining.
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Originally posted by Lebowski View PostAn article i posted quite a while back now showed that a lot of Dev's where not actively looking to program games for Stadia as the audience just wasn't there, and google offered no incentive to developers to entice them to the platform. Anyone that was still programing for this thing seriously needs their head examining.
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Originally posted by Lebowski View Posthttps://www.businessinsider.com/why-...20-2?r=US&IR=T
An article i posted quite a while back now showed that a lot of Dev's where not actively looking to program games for Stadia as the audience just wasn't there, and google offered no incentive to developers to entice them to the platform. Anyone that was still programing for this thing seriously needs their head examining.
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Originally posted by Asura View PostI stand by my earlier comments.
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Sucks big time for those devs, and I totally get the big fish in a small pond thing (plus it's cool how Stadia paid better than other platforms). But you would HAVE to know that you are proceeding at risk developing with Stadia in mind as a major income stream. I mean it would be common sense at this point. Putting myself in the shoes of an indie dev, considering the big-fish-small-pond/high commission of Stadia, I can totally see myself making the call to develop for it, but I would've probably considered it an educated gamble.
Not that that doesn't give them the right to complain on Twitter. Or to say that Google shouldn't have given them a heads up. Although it's difficult to see how they could do the latter without being assured that it wouldn't have quickly leaked via anonymous sources to someone like Schreier, thereby quickly becoming a de facto announcement.
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Originally posted by fuse View PostOriginally posted by Asura View PostAs a counterpoint to this - there's something to be said for being a comparably big fish in a drying pond. Sometimes small developers can make a lot of money this way. Ubisoft might ignore Stadia in its death throes, because £250k is small change to them, but £250k can be a life-changing sum of money for a 4-person dev team, especially if they're just porting a game which available elsewhere anyway. If there were as few as ~10k people who were pretty core Stadia users, if nothing is coming out on the platform, releasing something, anything, can be quite lucrative.
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Originally posted by wakka View PostBut you would HAVE to know that you are proceeding at risk developing with Stadia in mind as a major income stream.
Stil, I absolutely agree that anyone had "all their eggs in one basket", where Stadia was the basket, was acting quite foolishly if Google weren't directly bankrolling them.
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