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Originally posted by Team Andromeda View PostGutted really, I've always liked E3. Not because of showing off consoles or Megaton game announcements (that died out ages ago) but I like all the interviews and seeing consumers playing the games for real, none of this stage crap.
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Yeah, in fairness, I don't think any of them are paid actors; they're just super-fan "influencers" who the companies pay to come (as in they pay their travel, hotel, ticket and probably some token expenses). They don't actually hire people specifically; it isn't like the Oscars where they actually do do that.
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Originally posted by Asura View PostYeah, in fairness, I don't think any of them are paid actors; they're just super-fan "influencers" who the companies pay to come (as in they pay their travel, hotel, ticket and probably some token expenses). They don't actually hire people specifically; it isn't like the Oscars where they actually do do that.Last edited by Digfox; 12-03-2020, 08:37.
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Originally posted by QualityChimp View PostMaybe the costs to exhibit there are counter-productive?
E3 used to serve some very specific purposes in two areas - games journalism and PR, and games business and acquisitions. It was a place for journalists and company people to meet up and pitch projects, discuss buyouts and the like. It also allowed companies to make big announcements. Also shmoozing, and that's a key factor.
In the first instance, e-commerce and the internet has removed much of the reasoning for this. It's much easier for a company to produce a video and release it with fanfare, as Nintendo do. It's cheaper, it's more straightforward, and they have total control over the outcome (well mostly). E3 being opened to the general public (and not just industry) was an attempt to stave this off, but that was a double-edged sword. It has led to disastrous shows where companies have sank loads of cash and come away with a poor reception. Also, and this is going to seem insensitive, these shows often put people on stage who shouldn't really be on a stage, leading to some excessive cringe moments.
Businesses had a similar problem. The festival atmosphere is fine, but other events like GamesCom and GDC have arisen which are more business-focused, and that's honestly better if you want to look for an investor or if you're an investor yourself.
Lastly the schmoozing thing; culturally that has fallen out of favour. E3, like most entertainment trade shows, used to go hand-in-hand with booth babes, strippers and coke parties. That might still happen behind closed doors but it's not the face of any event anymore, except those which don't care about their public image.
So it's cost, yeah, but also that while the cost to put on a good show has risen, the value of a good show has fallen. That's the problem.
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I first played DmC in a tiny, noisy room, with an underdressed lady dancing on a pole about 2m behind me. I know this sounds like the kind of rock and roll lifestyle I enjoy on a daily basis, however it was at E3 and it was highly embarrassing for everyone involved. In general it's a terrible, noisy, overcrowded hellhole of a place to try and actually play a game, and the access to interview developers and to network with industry types is about all that I can imagine as a benefit for journalists. In terms of providing coverage of the big pressers, the split second advantage you've got over people watching the same thing at home is utterly negligible, and as more of them move to direct-to-consumer, a la Nintendo Direct, was always the sign to me that the times, they were a changin'. If anything, the indie guys that were trying to get their games seen at the bigger shows are now the ones that need E3 the most, but i'm sure as well they're not the ones who've kept the ESA's pockets lined all these years.
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Ubisoft has unveiled Ubisoft Forward, a new "E3-style" digital showcase event that's schedule to take place via the mag…
Ubisoft have announced that their Not-E3 2020 digital showcase event will take place on 12 July 2020. Brace yourselves to see Watch Dogs: Legion, Assassin's Creed: Valhalla, Rainbow Six: Quarantine and to be disappointed by the continued absence of Beyond Good and Evil 2
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Originally posted by briareos_kerensky View PostI dunno, but I fear I'll be even more disappointed to see how the game is turning up to be.
I hate to be that guy, but why make a follow-up to an existing critically acclaimed, "loved but also a flop" game, if you're not going to stick to formula? When Disney change a load of stuff in Star Wars it might rankle the fans, but they're going to make hundreds of millions because it's a super-popular brand. Beyond Good & Evil enjoys no such notoriety.
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