I apologise if this particular subject has been covered before, but I have had a few thoughts which I would like to add to this.
I have been an ardent supporter of consoles with online capabilities for a somewhat bizarre length of time and to the extent where I have had consoles modified to play online as well.
So the more recent addition of broadband/networkable consoles is very interesting. Especially that of the Xbox Live service.
In all honesty, whilst it is an easy service to use, I have not found it all that comprehensive and actually rather restrictive to the user.
At least with the Dreamcast, Gamecube and PlayStation 2 you can configure the nature of the connection itself and, unlike the Xbox, none of the above consoles automatically connect the moment they are turned on.
I can see that many people prefer the inclusive nature of the Xbox Live service, but it is setting a worrying precedent. The user who pays for the Xbox Live service cannot actively control how it is connected (with the setup they are expected to use that is). Considering Microsoft's very chequered history when it comes to networking and its consequent security, I hope that I am not the only one that has raised the odd eyebrow in concern over the current flagship of online gaming?
I have been an ardent supporter of consoles with online capabilities for a somewhat bizarre length of time and to the extent where I have had consoles modified to play online as well.
So the more recent addition of broadband/networkable consoles is very interesting. Especially that of the Xbox Live service.
In all honesty, whilst it is an easy service to use, I have not found it all that comprehensive and actually rather restrictive to the user.
At least with the Dreamcast, Gamecube and PlayStation 2 you can configure the nature of the connection itself and, unlike the Xbox, none of the above consoles automatically connect the moment they are turned on.
I can see that many people prefer the inclusive nature of the Xbox Live service, but it is setting a worrying precedent. The user who pays for the Xbox Live service cannot actively control how it is connected (with the setup they are expected to use that is). Considering Microsoft's very chequered history when it comes to networking and its consequent security, I hope that I am not the only one that has raised the odd eyebrow in concern over the current flagship of online gaming?
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