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Nintendo Switch: Thread 08
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Originally posted by Dogg Thang View PostSo Panzer Dragoon... it’s okay. It’s not fantastic. The intro feels poor and old and yet not really in a charming old kind of way. So it doesn’t set a great beginning experience. The game itself looks better. Still feels a bit dusty but the design is pretty. Some of the visuals really make the more drab areas of the original look lovely but don’t quite live up to what they better looking places in the original could have been. Yes, obviously technically it’s way above the original but the design really shone in that old game back in the day. This remake is a bit busy in places which makes it tricky to see some of the enemies but it does look pretty. It’s kind of like a PS3 conversion of a game that was pretty on that system, if you know what I mean.
The targeting thingy (reticule?) comes from the original and it wasn’t as simple or clear as in the sequel. They should have gone with the sequel version. This is a bit hard to read. And the sound effects are too much, getting in the way of the music in places.
Oh and it has a credit system, like it’s an arcade game.
It doesn’t make a wonderful first impression. But I don’t want to be all that negative about it because, playing it, it does capture that original game. It’s fun. It just doesn’t feel like a high-polish remake as remakes go. Music is great though and I still hope they remake the second game.3DS FC (updated 2015): 0447-8108-3129
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Ah. Yes. That would be amazing. Sunshine and Galaxy pls.
Odyssey 2 though, not Paper Mario. Pls.
Disappointing about Panzer Dragoon. The new graphics really fail to capture the spirit of the original art design and atmosphere imo. I’m gonna skip it and stick with the Saturn version.
They should’ve done it like Virtua Racing - brutally sharp and smooth version of the original visuals.
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Originally posted by Neon Ignition View Posthttps://www.videogameschronicle.com/...h-anniversary/
A rumour that for Nintendo's 35th Anniversary of Mario they are planning to reveal the planned launch of most Mario games in the series on Switch within the year along with Paper Mario 6
I'll believe it if/when I actually see it, tbh.
I think we all expect a Switch port of SM3DW but I would be amazed if EAD bothered with properly remastering 64, the Galaxies and Sunshine for the Switch (and yes, I know you can get an HD-ish version of SMG for the nVidia Shield in China but that is a slightly different case).
Lest we forget, Nintendo celebrated the 25th anniversary of SMB by way of ROM-dumping All-Stars onto a Wii disc and charging full RRP for it! Large pinch of salt needed methinks, but would be delighted if they prove me wrong.
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Originally posted by Atticus View PostAye, it's a bit of a master class in how it should be done.
There’s one example in the remake that really bugs me. And I know maybe it won’t bug anyone else but there is a dragon which flies close to yours and it has a wing flap cycle. When it flies away, they just pivot that animation and move the dragon away. Now that’s how it was in the original but, for this, it seems like it really wouldn’t have taken much to animate that dragon actually turning and flying off naturally. Small thing but it bugs me and it’s an example of where I think this remake just needed a bit more attention.
But like I said in the first play thread, because the sequel is a much more confident game on its own, I think a sequel remake done to this standard would still be a really good game. And this one honestly isn’t bad. It’s just not what it could have been. And I’ll take this over no Panzer Dragoon.
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Originally posted by Dogg Thang View PostYes for Virtual Racing but, for me, that wouldn’t have done it for Panzer Dragoon. I played the original relatively recently (okay maybe two years ago...) and it’s janky and very rough around the edges (unlike the sequel which, in spite of Saturn tech, is far more refined and polished). For me, it’s not that this remake did too much. It didn’t do enough. The only new issue introduced is that enemies sometimes blend with the scenery. Pretty much every other issue it inherits from the original and they didn’t improve on it. They shouldn’t have used the same aiming visuals, for example.
There’s one example in the remake that really bugs me. And I know maybe it won’t bug anyone else but there is a dragon which flies close to yours and it has a wing flap cycle. When it flies away, they just pivot that animation and move the dragon away. Now that’s how it was in the original but, for this, it seems like it really wouldn’t have taken much to animate that dragon actually turning and flying off naturally. Small thing but it bugs me and it’s an example of where I think this remake just needed a bit more attention.
But like I said in the first play thread, because the sequel is a much more confident game on its own, I think a sequel remake done to this standard would still be a really good game. And this one honestly isn’t bad. It’s just not what it could have been. And I’ll take this over no Panzer Dragoon.
OK, some of that was probably that they struggled to get much on-screen, but the aesthetic of the original series is definitely quite weird and unusual. This more colourful look feels less strange and not as close as it should be to the original art.
EDIT: And I should add, I agree with your points about the targeting reticule and other gameplay stuff. That should've been fixed, using the ideas already developed successfully for Zwei.Last edited by wakka; 30-03-2020, 16:11.
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