Xbox Series X Gets Ray Tracing & Machine Learning Specs, Boasting 3-10X Performance Improvement
"The Xbox Series X architecture is going to be discussed later today at the virtual Hot Chips conference, where Microsoft's Jeff Andrews (Computer Architect) and Mark Grossman (Lead GPU Architect at Xbox) will go on a very technical deep dive of the next-gen Xbox hardware.
Meanwhile, though, Microsoft did share the presentation slides beforehand. There are some interesting tidbits, such as the specifications for the DirectX Ray Tracing hardware acceleration available in the Xbox Series X.
According to the slide, the console can reach a peak of 380 Giga ray-box per second and 95 Giga ray-triangle per second. However, the slide clearly mentions that these are custom units and as such, we cannot really compare them to anything, such as NVIDIA's Turing 10 Giga rays per second.
However, Microsoft does boast a 'minor area cost' on the die for the ray tracing hardware which in turn provides a 3-10x acceleration when using ray tracing."
"The Xbox Series X architecture is going to be discussed later today at the virtual Hot Chips conference, where Microsoft's Jeff Andrews (Computer Architect) and Mark Grossman (Lead GPU Architect at Xbox) will go on a very technical deep dive of the next-gen Xbox hardware.
Meanwhile, though, Microsoft did share the presentation slides beforehand. There are some interesting tidbits, such as the specifications for the DirectX Ray Tracing hardware acceleration available in the Xbox Series X.
According to the slide, the console can reach a peak of 380 Giga ray-box per second and 95 Giga ray-triangle per second. However, the slide clearly mentions that these are custom units and as such, we cannot really compare them to anything, such as NVIDIA's Turing 10 Giga rays per second.
However, Microsoft does boast a 'minor area cost' on the die for the ray tracing hardware which in turn provides a 3-10x acceleration when using ray tracing."

Comment