The games that seem to do the best are the ones that launch as commercially viable then spend their years tweaking and tailoring to the esports crowd as the userbase falls away. The esports playing crowd remains a blip of a proportion and doing the reverse approach usually means the games success is limited outside of that niche. It's a bit like the trap SF5 fell into (though there are other issues with that release).
Smash Bros, Tekken, Mortal Kombat and usually Street Fighter etc are all commercial titles first and esports titles second as its such a hard genre to successfully launch and monetise in. With Virtua Fighter its coming back after a long absence so needs an impact that a limited niche targetting launch won't give it and before we know the series is dead again for decades because of Sega HQ.
Smash Bros, Tekken, Mortal Kombat and usually Street Fighter etc are all commercial titles first and esports titles second as its such a hard genre to successfully launch and monetise in. With Virtua Fighter its coming back after a long absence so needs an impact that a limited niche targetting launch won't give it and before we know the series is dead again for decades because of Sega HQ.
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